I go to bed. I sleep for eight hours. I wake up with no conscious memory of those eight hours.
I make an engram of myself. I live eight hours and die. My engram is uploaded into a body. I wake up with no conscious memory of those eight hours.
Spot the difference.
Anyway, I loved all the endings. LOVED THEM. I was convinced Pyramid Song was the peak of storytelling in the game, but the endings gut punched the notion outta me, preem. I was expecting a mild letdown, Wither 3 style, but what I got was something that was well written and thematically consistent with both the game's narratives and the setting itself.
Kudos to the writing team.
good for you that you've enjoyed it. a lot of us didn't. and we aren't asking for the existing endings to be removed or rewritten, we are asking for something different. not "happy", not sappy, just something that makes the whole ordeal worth going through where our choices actually matter and V (not her copy) stays alive. for why many of us think the copy-paste scenario is so unnerving and just plain wrong you can check out previous pages or think of the SOMA's ending.
Nah. The game is written like a PnP RPG campaign would be. That's perfectly fine for a game in general and perfectly fine for a game that claims to be an RPG.
if it's a PnP RPG campaign, then it's one of those where GM thinks they're so smart the players should just follow along with their great plan and be happy. if I knew I was getting into that, I wouldn't be getting into that.