[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


  • Total voters
    1,648
Things most have gone lost in translation.

That sense of immediate and material concerns is something Pondsmith tried to drive home in his conversations with CD Projekt about the game. “It can not be about saving the world. You’re saving yourself or your community,” he says. “The stakes have to be something that involves the player. You can’t just say, ‘The world is craptastic and you can’t do anything about it.’ No. You don’t have to save the world, but you need to be able to save your mother or the apartment you and your friends live in. You need to make sure your neighborhood isn’t rolled over by the boostergangs.”

Yeah, CDPR was obviously not listening. :oops:
 
You know what it's funny? That's the players who complain about story are actually players who invested 100h+ into the game, got most if not all archievements and still wanted to play it again. While those who breeze just through main story and often not even that and just threw game away are the ones that thinks, that game is great.
True. I put about 80-90 hours into the game, and I would really like to return to it, but I understand that it does not make sense... At least for now :(
 
You know what it's funny? That's the players who complain about story are actually players who invested 100h+ into the game, got most if not all archievements and still wanted to play it again. While those who breeze just through main story and often not even that and just threw game away are the ones that thinks, that game is great.
Yeah...i invested more than 100 hrs..that is reason why i care 'bout V
 
The issues I have with the endings, and the story in general, are:

1. V is dying, and the character acknowledges it very soon, so doing anything that isn't related to finding a cure/solution is immersion breaking IMO
2. V will feel worse and worse the more you progress through the main story/major side quests. This isn't an issue by itself, but see other points
3. V dies or leaves Night City after you beat the game. This isn't an issue by itself too, but it becomes an issue if you combine it with other points
4. Literally, in the only moment V is pressure-free without the relic, you can't explore Night City because Watson is in lockdown. Come on, seriously?

IMO, the only and best moment to do side stuff with the current plot is to not trigger the Arasaka parade, and do everything you want before that, but many interesting side stuff comes only after you progress further in the story (Panam, Kerry, Johnny's gear etc). Probably, speaking of major side quests, you can do only Judy's and Alt's stuff before triggering the Takemura call for the parade, but I'm not 100% sure.

I think this is very, very bad design for an open world videogame, probably the worst I've ever seen, and it's a shame because it's a fantastic game overall. But you can fix bugs, you can implement crowd AI, you can rebalance stuff or add features, but the story? I don't think they will fix that, I don't even think they'll ever acknowledge that as an issue.

I'm curious to see what they'll do with DLCs, as they will have the same problem: if V is dying, doing everything that isn't related to finding a cure is immersion breaking for me, so, if they don't let me play the dlc with an "healthy" V, I probably won't buy the DLCs.

TLDR: the endings are a problem because they mean there isn't a single moment that V can explore Night City "freely", and that's bad because V is the protagonist of an open world "almost maybe rpg" videogame. This may be a problem for future DLCs too
 
I happily quote it once more:

I just want, what seemingly Pondsmith had in mind from the get go and that is saving myself (V) and my loved ones(Judy and River - Panam and Kerry for others). That´s practically all i ask for. Sure still many people would die (Jackie, Evelyn, etc.), but at least that would make up for it. It is the reason worth it all.

What is wrong with wanting something, that should´ve obviously been there anyways and supposedly the main task!
 
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translation:
- yes, i want a disney movie 44,7 %
- no, i want cyberpunk 9,4 %
- yes, i want a disney movie 29,4 %
- yes, i want a disney movie but dont quote me on that 16,6%
you can keep coming in here and deliberately misrepresenting the issue, but until you actually offer a thoughtful counterpoint to the actual content of this thread it's just trolling. If you have something worthwhile to say you might want to get it out before people just right-click ignore your posts.
 
translation:
- yes, i want a disney movie 44,7 %
- no, i want cyberpunk 9,4 %
- yes, i want a disney movie 29,4 %
- yes, i want a disney movie but dont quote me on that 16,6%
I want an ending where we can nuke the city, the best happy ending ever.
Wake up Samurai, We have a city to burn.
Best way to burn a city, using a nuke. :coolstory:
 
The issues I have with the endings, and the story in general, are:

1. V is dying, and the character acknowledges it very soon, so doing anything that isn't related to finding a cure/solution is immersion breaking IMO
2. V will feel worse and worse the more you progress through the main story/major side quests. This isn't an issue by itself, but see other points
3. V dies or leaves Night City after you beat the game. This isn't an issue by itself too, but it becomes an issue if you combine it with other points
4. Literally, in the only moment V is pressure-free without the relic, you can't explore Night City because Watson is in lockdown. Come on, seriously?

IMO, the only and best moment to do side stuff with the current plot is to not trigger the Arasaka parade, and do everything you want before that, but many interesting side stuff comes only after you progress further in the story (Panam, Kerry, Johnny's gear etc). Probably, speaking of major side quests, you can do only Judy's and Alt's stuff before triggering the Takemura call for the parade, but I'm not 100% sure.

I think this is very, very bad design for an open world videogame, probably the worst I've ever seen, and it's a shame because it's a fantastic game overall. But you can fix bugs, you can implement crowd AI, you can rebalance stuff or add features, but the story? I don't think they will fix that, I don't even think they'll ever acknowledge that as an issue.

I'm curious to see what they'll do with DLCs, as they will have the same problem: if V is dying, doing everything that isn't related to finding a cure is immersion breaking for me, so, if they don't let me play the dlc with an "healthy" V, I probably won't buy the DLCs.

TLDR: the endings are a problem because they mean there isn't a single moment that V can explore Night City "freely", and that's bad because V is the protagonist of an open world "almost maybe rpg" videogame. This may be a problem for future DLCs too
Thanks for a sum-up, will come in handy if someone new asks why are we so discontent.
 
Why is it always the guys with 5 letter usernames that sound like they were generated by a randomiser who think we want a Disney ending?

We want an ending that does not give you a stroke when watching it.

But hey. I guess working against what Mike pondsmith envisioned for his universe is cyberpunk.
Real punks challenge and defy every authority)
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I don't entirely disagree, but if that is the dev's plan they better make sure the endings leave players satisfied. If not, well you get threads like this. ;)
Agreed. And not only angry forum thread, i hope.
 
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