1) heist not V's idea
2) takamura not V's idea
3) Evelyn lead not V's idea
4)see rogue. not V's idea
5)panam ending path, not johny idea
6)arasaka path not johnny idea
7)rogue ending Johnny idea
8)secret ending Johnny idea.
Yes, the only V's ideas are the endings. And how those endings play out it's not V's idea aither. V cannot decide jack shit how Panam will attack Arasaka. She's just listening to the plan. Witcher 3 was very similar too. Most of the ideas came from Yennifer actually - go toSkellige, go to Novigrad, go to Baron, and so on. The main difference was that the player could feel that Great was making some decisions that would change people's lives. Here's a few things you cannot influence at all.
1. Evelyn's death
2. Dex's death
3. T-Bag's death
4. Scorpion's death
5. How do you deal with Takemura. It's always the same thing - coffee, a meeting that leads nowhere, coffee, Arasaka factory (you can pick how you enter it, true), Wakako, the parade, Hanako's conversation. You can save him but Takemura dies in any other endings except the Devil anyway.
6. Joshua's death (you can participate or not but that's it)
7. The failure of Judy's revolution
8. Former members of Samurai - nothing changes for them except the ending. Even during the endings the only way to save Soul or Rouge is not to go with them. It's linear as hell.
9. Brandon's "death"
10. Suicide of the solder (I forgot his name) who is addicted to drugs
11. Mox's financial problems. Susie is asking you if you want to invest in the club. The only answer is no.
12. The balance between the gangs on the streets
13. Fixers being invisible and immortal
14. The whole happy Arasaka family - they are more successful in killing each other than V is.
15. Mitch's fate - he will always survive
16. Hellman's fate - similar plot armor
I can go on and on.
The only semi choice you have is Delamain but nothing really changes for V and for the world. You still can't use taxis and you still get one AV at the end of the legendary ending. Panam if betrayed stays with the family (but people don't want to talk to her sad face). Judy can leave, but that's about it. Nothing changes for her really. You can also save your neighbor but does it change anything. Probably he will kill himself anyway just like everybody else's does!
What's the point of making decisions if everything leads to the same outcome? You can PICK what you do first but rarely has any impact on the story. There's only ONE moment I can recall that if during Judy's mission and looking for the braindance with Evelyn your street cred is 50, Wakako will give you this braindance on a silver platter. If you are not famous enough she won't give it to you so you will have to ask around. So technically my reward was shorter gameplay
I still had to analyze this horrible thing.