[Spoiler Alert] About the endings

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Do you want more RPGs with happy endings?


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Outside the context of talking specifically about the ending of the game, one of the senior quest devs said that he likes to frustrate players and that a lot of quest endings that people thought were cut content were actually always intended to have non-endings, but that's about it.

Was it a dev? Well, if so fool me once... :)
There's a difference between a deliberated frustration and teasing. If he likes to frustrate people I'm sure he's delighted by the bad reviews. I wonder if he likes to frustrate his bosses too :) At the end of the day, we live in a very dirty world of capitalism run by people's wallets. We've all seen the biggest and the most beloved companies stating similar things and we know what happened next.
Right now I question if people who work in the writing room can actually write a game that is not a fantasy story and something relatable. So the most frustrating thing is that I (and a few others I believe) doubt their skillset and that regret the amount of faith put in them.
But I'm not judging. To each their own.
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That is a new one thank you, I thought they cant get lower. I will never buy any game from them ever again.
I'm sure some devs will be delighted with your frustration.
 
Was it a dev? Well, if so fool me once... :)
There's a difference between a deliberated frustration and teasing. If he likes to frustrate people I'm sure he's delighted by the bad reviews. I wonder if he likes to frustrate his bosses too :) At the end of the day, we live in a very dirty world of capitalism run by people's wallets. We've all seen the biggest and the most beloved companies stating similar things and we know what happened next.
Right now I question if people who work in the writing room can actually write a game that is not a fantasy story and something relatable. So the most frustrating thing is that I (and a few others I believe) doubt their skillset and that regret the amount of faith put in them.
But I'm not judging. To each their own.
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I'm sure some devs will be delighted with your frustration.
Honestly I am done with this game. I wrote like 400+ posts here and I just stopped caring. Cdpr is playing radio silence, ceo saying PC version is better than expected. I deleted game, I am sad I didnt refund it honetly. I will spoil every dlc to myself and then think if is worth it. But I doubt this will get better ever. We will get some kind of shitty multiplayer and it will die like watch dogs 1
 
Honestly I am done with this game. I wrote like 400+ posts here and I just stopped caring. Cdpr is playing radio silence, ceo saying PC version is better than expected. I deleted game, I am sad I didnt refund it honetly. I will spoil every dlc to myself and then think if is worth it. But I doubt this will get better ever. We will get some kind of shitty multiplayer and it will die like watch dogs 1

You do you. We all have lines we have to draw

As for me, I'm keeping my eyes on the show
 
I'll stick with the game if it gets meaningful singleplayer DLC, i.e. story-driven content centered around characters like V, Judy, Panam, etc. The characters and V's interactions with them are what makes the story worthwhile. I'd be disappointed if singleplayer DLC amounted to a few extra sidequests, I'd much rather full-blown expansions like Fallout 3/NV's DLCs.

Mutliplayer DLC? Not interested, in the slightest.
 
CDPR will issue a couple of statements regarding the status of CP77. Something along the lines of "In order to give you guys the best possible product, we have postponed any DLC plans indefinitely in favor of making sure you will have the best experience(i.e. fixing the bugs)"

Spot on. Confirmed. Congrats. You won one extra glitch and two inconsistencies

Once that is done there will be a bit of silence regarding any DLC plans.
I'm throwing a dialogue line that didn't load as a reward.

Eventually CDPR will issue another statement consisting of "After much deliberation we've decided to focus on giving you one of our biggest DLCs yet instead of spreading it out for multiple story driven DLCs right after we released the MP Mode DLC" (Essentially saying we ran out of time to do multiple ones and we want to put this behind us)

As far as I know a different company is working on Cyberpunk MP. CDPR itself is not working on it directly. I mean I'm sure they work on certain aspects like models, weapons, and so on but the tech work is done by somebody else. The problem is that somebody else is not exactly thrilled with how the basic world is constructed. Mind you it''s just gossip but outsourcing is a thing: according to the news I read:
And no one would give them any dates when it's not working. No one wants to be trashed across all media because loops another CP game breaking people's gear.

The MP DLC will be something along the lines of GTA online. CDPR has already stated that they want to develop like Rockstar.

That was the plan I believe. Some data miners proved it but everything can change still. Betting on that formula seems odd since it feels exhausted at this point not bringing anything new to the table.

After march though, the following will happen:

You meant after August?

A Jacke DLC that covers the time between the life paths and the first mission after them. Despite it being cut content, they'll still do that.

Unlikely. It would be fan service but it would force you to go through the beginning one more time unless it would be some kind of flashback or a small mission as a free DLC.

"spin-off" DLC much like the Trauma Team Books. Something that happens simultaneously to Vs story. Not start able via a mission in game, but a simple Menu Entry "start DLC called something generic".

And you can play as V / your V from a previous save/ somebody else. Plus you would get barbers in the game (applause, shock, everybody's crying with happiness).

A Story DLC that follows characters we meet in CP77 but is set before it. Also start able via the menu.

That would qualify as a prequel. It's possible but most likely as a stand-alone game. Something short and sweet.

A Regular mid-game set of Missions set in a new area of the badlands.

Yeah with this infamous casino. I'm betting on this actually. Something even more immersion breaking. You have two weeks to live? Please, let us present another set of tasks you should do before you die. Plus you can buy apartments now (EXTRA CONTENT!), since that's exactly what you would do just before dying alone and with no family.
(applause, shock, everybody's crying with happiness).

After all that is done and finished (I am guessing around April 2022)

After April 2022 this game will be dead except for a small circle of people. There are tons of new games coming and some will be even cyberpunk themed.

After all that is done and finished (I am guessing around April 2022) there will be some news dropping that the next game by CDPR is in development and "It's not what we think" but every other DLC plans will be cancelled because they want to spend all their focus on the new game to delivers us the best experience.... blah blah blah, marketing speak.

Not canceled. Never mentioned before.

It will be either a new Witcher Game with "Terry the replacement witcher" (Thank you for that joke, whoever made it first) or a new CP game set before CP77 to explore the iconic stories or iconic characters we've met. Or it will be set after, but set in a new City. In all scenarios it will be with an entirely new set of characters.

My bet is the Ciri game that MIGHT actually mention Cyberpunk. I'm still sad that I did;t meet Ciri in CP. I hoped for a quest at best and a cameo at worst. I got a magazine cover.
I think some characters people really liked from CP will make an appearance but not many. They will just show up and that's it. I also think they will continue with the world's story and set the next CP game in 2078 or later to show this AIs, Blackwall or whatever conflict.

In any case, it will be roughly 5 to 10 years till there will be another CP game since Rockst... I mean CDPR don't want to work on 2 games simultaneously.

They can't. Waiting another 5 or 10 years wouldn't make sense either. I think they will try to release something smaller. Perhaps even try to cooperate with a different studio. In 10 years from now, the new generation won't care about TW3 and its success story and the market will look way different than now.

The way the story is told, the goal is to keep the world alive not the characters.

True. Yet another reason why I'll save money :)

Games that have their DLCs set after the original games end have somewhat open endings. (i.e. Control)

Every ending can be open due to writing (especially bad writing). Tons of characters were resurrected, Geralt included at the beginning of TW1.

After having done a trilogy with the Witcher, CDPR will need something to experiment with. That is why I think Cyberpunk will become their GTA, Final Fantasy, Far Cry, Assassins Creed. One off stories.

I think the time for experiments had ended. People who believed in them need something solid, not another attempt.

CDPR can't afford to put much more effort into the game other than get it to a stable version. Because no matter what they'd do after getting it there it would cause the same backlash within a short time frame. Doing nothing is better than doing everything in this case.

Sadly I agree. If CP won't be patched and fully working soon, it will never happen. No one will care if this game deals with the bugs in 2023.

CDPR lost their "good guys" status a while ago and doesn't seem to care to get it back.

They do care but not for the reasons we think they do.

Keanu Reeves would have to record additional voice lines and that just isn't going to happen.

Pls, no Keanu.

In any case I just can't see anything happening in regards to our specific problem.
  • Have the arbitrary 6 months not be part of the final choice but make it a condition based on missions or decisions to be able to avoid it.
  • Expand on the ridiculous sad endings and actually offer a happy end in an DLC.

There's one more choice. Add a DLC with some in-game missions that would also expand and connect with the MQ and the side missions that would lead to a different ending. We can't just have an additional happy ending with this story unchanged. That would be even worse than this plethora of teenage depression that it's there right now. Sure, we can have 6 months of fighting for a cure but I doubt it.

My prediction is that they would either go with another character and new setting conveniently forgetting that Cyberpunk 2077 ever happened or will just play with V's engram in a different body. They already have this path open, so basically V is becoming the new Silverhand to some poor bastard. The player can pick the bastard. How and why? Oh, does it matter? No one will care to explain.
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Mutliplayer DLC? Not interested, in the slightest.

I can imagine a bunch of kids running around with their errr.. private parts hanging out (glitch exploration lol) and dildo katanas. Please no.
 
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I would love to see a conflict between Johnny's agenda and V's goals but since V's goals are AMBIGUOUS, to say the least, the potential conflict is just a friendly banter at best and a parade of insults at worst. V is just a whinny addition that does whatever Johnny says mostly because the NEW NIGHT CITY LEGEND doesn't have a clue how to deal with it differently and the only solution is a guy dead to the world for the last 50 years.
For the record - this team could work if it was written differently. If V wanted to go with Hellman and Johnny wanted to go with ALT or whatever. The game is based on the assumption that those two will work together, that it will be a mental coop instead of a mental war.

But we can't be at war with Keanu because Keanu is a very nice person and likes puppies.
:shrug:

you said this before, and I don't really see this in game. the main plot points are few, and most of them aren't johnnies ideas.
1) heist not Johnny idea
2) takamura not Johnny idea
3) Evelyn lead not Johnny idea
4)see rogue. Johnny idea
5)panam ending path, not johny idea
6)arasaka path not johnny idea
7)rogue ending Johnny idea
8)secret ending Johnny idea.

then you have alllll the sidestories of which, which has like 3 chains out of like 20 that are johnnies idea.

the reality is Johnny isn't making the decisions here, and V isn't doing things as Johnny would. You are mistaking Johnny talking about things with him actually deciding anything. Tell me what plans Johnny made in this that you had to follow?!

and your last point makes no sense? In the ending V wants to work with Alt, but you can choose to work with bellman instead.

If you meant Hellman outside of working with arasaka, V threw away that option the moment he gave Hellman to takamura. Which Johnny was against I might add. There was only two options V found for dealing with relic in 2-3 weeks, alts plan, or arasaka's vague promise.

For someone who is always in V's head, and can take control of the body, Johnny actually made very few decisions.
 
1) heist not Johnny idea
2) takamura not Johnny idea
3) Evelyn lead not Johnny idea
4)see rogue. Johnny idea
5)panam ending path, not johny idea
6)arasaka path not johnny idea
7)rogue ending Johnny idea
8)secret ending Johnny idea.

1) heist not V's idea
2) takamura not V's idea
3) Evelyn lead not V's idea
4)see rogue. not V's idea
5)panam ending path, not johny idea
6)arasaka path not johnny idea
7)rogue ending Johnny idea
8)secret ending Johnny idea.

Yes, the only V's ideas are the endings. And how those endings play out it's not V's idea aither. V cannot decide jack shit how Panam will attack Arasaka. She's just listening to the plan. Witcher 3 was very similar too. Most of the ideas came from Yennifer actually - go toSkellige, go to Novigrad, go to Baron, and so on. The main difference was that the player could feel that Geralt was making some decisions that would change people's lives. Here's a few things you cannot influence at all.

1. Evelyn's death
2. Dex's death
3. T-Bag's death
4. Scorpion's death
5. How do you deal with Takemura. It's always the same thing - coffee, a meeting that leads nowhere, coffee, Arasaka factory (you can pick how you enter it, true), Wakako, the parade, Hanako's conversation. You can save him but Takemura dies in any other endings except the Devil anyway.
6. Joshua's death (you can participate or not but that's it)
7. The failure of Judy's revolution
8. Former members of Samurai - nothing changes for them except the ending. Even during the endings the only way to save Soul or Rouge is not to go with them. It's linear as hell.
9. Brandon's "death"
10. Suicide of the solder (I forgot his name) who is addicted to drugs
11. Mox's financial problems. Susie is asking you if you want to invest in the club. The only answer is no.
12. The balance between the gangs on the streets
13. Fixers being invisible and immortal
14. The whole happy Arasaka family - they are more successful in killing each other than V is.
15. Mitch's fate - he will always survive
16. Hellman's fate - similar plot armor

I can go on and on.

The only semi choice you have is Delamain but nothing really changes for V and for the world. You still can't use taxis and you still get one AV at the end of the legendary ending. Panam if betrayed stays with the family (but people don't want to talk to her sad face). Judy can leave, but that's about it. Nothing changes for her really. You can also save your neighbor but does it change anything. Probably he will kill himself anyway just like everybody else does!

What's the point of making decisions if everything leads to the same outcome? You can PICK what you do first but rarely has any impact on the story. There's only ONE moment I can recall that if during Judy's mission and looking for the braindance with Evelyn your street cred is 50, Wakako will give you this braindance on a silver platter. If you are not famous enough she won't give it to you so you will have to ask around. So technically my reward was shorter gameplay :) I still had to analyze this horrible thing.
 
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Can't argue with that. Still, it surprises me how in the cruel NC everyone's going out of their way to help V, except for Dex and Adam Smasher. Sometimes I wish they were less likeable.

And yeah, the coprotagonist not having enough backstory is a bad idea.

those are like 5 people out of thousands of npcs. most of whom will only spare you a one liner. And the only help Judy gives is telling you about Evelyn's extra BDs, everything else she did for Evelyn. Takamura isnt nice, He just needs something from V.
Vik is super nice, and fairly trusting. I feel like delamain may be nice, but might just be the excelsior package is a big deal. Jackie is pretty nice.
regardless in a Cyberpunk game there are usually a number of really great trustworthy people. The premise is the world is messed up, not necessarily that there is no good in people any more.

I suppose they could have more snakes, but you already got dex, Evelyn, placide, Hanako. Hellman. I guess they could have more snakey side characters you interact with more, but then again why interact with snakes if you can avoid it.
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1) heist not V's idea
2) takamura not V's idea
3) Evelyn lead not V's idea
4)see rogue. not V's idea
5)panam ending path, not johny idea
6)arasaka path not johnny idea
7)rogue ending Johnny idea
8)secret ending Johnny idea.

Yes, the only V's ideas are the endings. And how those endings play out it's not V's idea aither. V cannot decide jack shit how Panam will attack Arasaka. She's just listening to the plan. Witcher 3 was very similar too. Most of the ideas came from Yennifer actually - go toSkellige, go to Novigrad, go to Baron, and so on. The main difference was that the player could feel that Great was making some decisions that would change people's lives. Here's a few things you cannot influence at all.

1. Evelyn's death
2. Dex's death
3. T-Bag's death
4. Scorpion's death
5. How do you deal with Takemura. It's always the same thing - coffee, a meeting that leads nowhere, coffee, Arasaka factory (you can pick how you enter it, true), Wakako, the parade, Hanako's conversation. You can save him but Takemura dies in any other endings except the Devil anyway.
6. Joshua's death (you can participate or not but that's it)
7. The failure of Judy's revolution
8. Former members of Samurai - nothing changes for them except the ending. Even during the endings the only way to save Soul or Rouge is not to go with them. It's linear as hell.
9. Brandon's "death"
10. Suicide of the solder (I forgot his name) who is addicted to drugs
11. Mox's financial problems. Susie is asking you if you want to invest in the club. The only answer is no.
12. The balance between the gangs on the streets
13. Fixers being invisible and immortal
14. The whole happy Arasaka family - they are more successful in killing each other than V is.
15. Mitch's fate - he will always survive
16. Hellman's fate - similar plot armor

I can go on and on.

The only semi choice you have is Delamain but nothing really changes for V and for the world. You still can't use taxis and you still get one AV at the end of the legendary ending. Panam if betrayed stays with the family (but people don't want to talk to her sad face). Judy can leave, but that's about it. Nothing changes for her really. You can also save your neighbor but does it change anything. Probably he will kill himself anyway just like everybody else's does!

What's the point of making decisions if everything leads to the same outcome? You can PICK what you do first but rarely has any impact on the story. There's only ONE moment I can recall that if during Judy's mission and looking for the braindance with Evelyn your street cred is 50, Wakako will give you this braindance on a silver platter. If you are not famous enough she won't give it to you so you will have to ask around. So technically my reward was shorter gameplay :) I still had to analyze this horrible thing.

you said your beef was V was following Johnny.

And some of these things V as a character would have no logical control over. V is not a god, its one charachter

Also many of the other things V as a charachter does choose. like the Heist, V agrees to it.

If your beef is that the player isn't writing enough of the overarching plot, that is always the case, there is no way a developer can create a story the player has complete control over, and even in TT rpg, the player does not have much control over the plot. The plot is written by the GM, and the GM controls all npcs. A good gm can adapt to players to an extent, but its still their job to lead them to plot points. And they rarely have every possibility within the world ready to be used. (gming requires a lot of pre planning).

There is no game, I have seen that does anything close to what you are asking for.
 
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those are like 5 people out of thousands of npcs. most of whom will only spare you a one liner. And the only help Judy gives is telling you about Evelyn's extra BDs, everything else she did for Evelyn. Takamura isnt nice, He just needs something from V.
Vik is super nice, and fairly trusting. I feel like delamain may be nice, but might just be the excelsior package is a big deal. Jackie is pretty nice.
regardless in a Cyberpunk game there are usually a number of really great trustworthy people. The premise is the world is messed up, not necessarily that there is no good in people any more.

I suppose they could have more snakes, but you already got dex, Evelyn, placide, Hanako. Hellman. I guess they could have more snakey side characters you interact with more, but then again why interact with snakes if you can avoid it.
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you said your beef was V was following Johnny.

And some of these things V as a character would have no logical control over. V is not a god, its one charachter

Also many of the other things V as a charachter does choose. like the Heist, V agrees to it.

If your beef is that the player isn't writing enough of the overarching plot, that is always the case, there is no way a developer can create a story the player has complete control over, and even in TT rpg, the player does not have much control over the plot. The plot is written by the GM, and the GM controls all npcs. A good gm can adapt to players to an extent, but its still their job to lead them to plot points. And they rarely have every possibility within the world ready to be used. (gming requires a lot of pre planning).

There is no game, I have seen that does anything close to what you are asking for.
With story you are creating the overall vibe of the game.

Here the downers/sad story with bitter ending is only compounding this game’s many shortcomings.
People might not be able to point what specifically is wrong with this game, but it feels like it’s missing it mark

Maybe this was the reason why endings were made to be more uplifting, since the problems were on the end stage of production evident?

Its not even about meeting with players needs what it’s about being in line with other games in respected genres.
both in RPG and open world game this game has a “special” kind of stance but not in the positive meaning.

RPG were always about companions - look even how TW3 was made, it’s not the story only about the Geralt, but also about Triss, yen, Ciri, Dandelion, and so so on. Did they die? End even more game here is treating them mercilessly, it’s going to produce negative emotions by default that will be added also by default to the games cons.
On the other hand the open-world aspect and replay ability is also lacking, since plot cancer thing plus no meaningful choices that impacts the main story on grander scale. Same thing - cons.

The game is really heading for disappointment and frustration that with time will go into resentment and apathy. And game is not being created in limbo. There are other games and more is being produced - what’s a point of caring about this game and studio as a whole, when others will just do this better?

The sole r/lowsodiumcyberpunkgame won’t pay bills.
 
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Well for me it's simple story. Will wait for expansions, wait till pplz beat it and check endings on YT. If i like it i'll buy expansions if not.... Well i'll just don't buy any game made by CDPR in the future even if it will be best game in the world. Just for a principle matter. Problem solved, if world is all about money then i'll just vote with money.
 
With story you are creating the overall vibe of the game.

Here the downers/sad story with bitter ending is only compounding this game’s many shortcomings.
People might not be able to point what specifically is wrong with this game, but it feels like it’s missing it mark

Maybe this was the reason why endings were made to be more uplifting, since the problems were on the end stage of production evident?

Its not even about meeting with players needs what it’s about being in line with other games in respected genres.
both in RPG and open world game this game has a “special” kind of stance but not in the positive meaning.

RPG were always about companions - look even how TW3 was made, it’s not the story only about the Geralt, but also about Triss, yen, Ciri, Dandelion, and so so on. Did they die? End even more game here is treating them mercilessly, it’s going to produce negative emotions by default that will be added also by default to the games cons.
On the other hand the open-world aspect and replay ability is also lacking, since plot cancer thing plus no meaningful choices that impacts the main story on grander scale. Same thing - cons.

The game is really heading for disappointment and frustration that with time will go into resentment and apathy. And game is not being created in limbo. There are other games and more is being produced - what’s a point of caring about this game and studio as a whole, when others will just do this better?

The sole r/lowsodiumcyberpunkgame won’t pay bills.

I don't think most people have that level of unease with the basic game. I do think the endings kinda evoke strong feelings, but I don't know if that would make most people not want to play an expansion or part 2, or another story in this world.



As far as why care about this game, no body brought this type of game with this type of setting, and got me that connected to the game world in awhile. you can play multiple games, if a game is good, I'll want to play it, even if other games are good. I'll play both. If you didnt enjoy this game, it makes sense

As far as lowsodium, i think your perception of how many people didnt like the game is skewed. its still rated fairly well. Some people, it doesn't work for, thats fine. But clearly, by actual metrics, its performing pretty well.
 
I don't think most people have that level of unease with the basic game. I do think the endings kinda evoke strong feelings, but I don't know if that would make most people not want to play an expansion or part 2, or another story in this world.



As far as why care about this game, no body brought this type of game with this type of setting, and got me that connected to the game world in awhile. you can play multiple games, if a game is good, I'll want to play it, even if other games are good. I'll play both. If you didnt enjoy this game, it makes sense

As far as lowsodium, i think your perception of how many people didnt like the game is skewed. its still rated fairly well. Some people, it doesn't work for, thats fine. But clearly, by actual metrics, its performing pretty well.
Game is sitting currently on 74% approval rate on Steam, on Metacritic its 7,2 out of 10. It two whole points behind TW3.

even positive reviews are pointing flaws and notbugs and glitches but the shortcomings of game as a whole, with the linearity of plot, choicelessness and even endings.

So the game is slowly sinking.
Will this game get a second chance it depends how CDPR will play it out in this year, but game is definitely in tight spot.
 
As far as lowsodium, i think your perception of how many people didnt like the game is skewed. its still rated fairly well. Some people, it doesn't work for, thats fine. But clearly, by actual metrics, its performing pretty well.

I think internet discourse is actually a pretty decent indicator of how well a story is received in cases like this. The fact of the matter is that only people who actually cared about the story are going to be posting on the "Story" section of the official forums, and that the biggest thread here by far is a thread complaining about the endings, that's really telling. Similar discussions have also happened on other sites.

It's impossible to give an exact metric as to how well the endings were received, but it has been divisive enough for it to become a major point of contention within the fanbase. You don't usually see this kind of discourse with most video game endings - people tend to just absorb them and move on. The fact that there's even a controversy at all is an indicator that a large part of the fanbase felt let down enough to warrant voicing their opinion on the matter.

The players who did just absorb the ending and move on - which is admittedly the vast majority - don't give us any indication of the quality of the game's writing, since they simply didn't care enough to make their opinions known. At the end of the day, criticism of any sort is better than a lack of acknowledgement.
 
Game is sitting currently on 74% approval rate on Steam, on Metacritic its 7,2 out of 10. It two whole points behind TW3.

even positive reviews are pointing flaws and notbugs and glitches but the shortcomings of game as a whole, with the linearity of plot, choicelessness and even endings.

So the game is slowly sinking.
Will this game get a second chance it depends how CDPR will play it out in this year, but game is definitely in tight spot.

if its 74% positive, with 16+ million in sales, thats still, 12 million people who like the game. Thats a huge market.

the point isn't that the game is perfect or couldn't improve, but you re acting like people hate the game and it has no future. Some people had the problems you mentioned, others rate the story very highly. Its subjective.
 
It's impossible to give an exact metric as to how well the endings were received, but it has been divisive enough for it to become a major point of contention within the fanbase.

Just out of curiosity, I looked up "Cyberpunk ending let's play" on YouTube. Well, there was one guy who sat silently through Panam's ending and then suddenly said "Well, that was awesome, is there a DLC, cause the endings literally end the game and nothing else?". The rest I saw seemed very puzzled, most thought "oh, I must have chosen the wrong ending".

I'll probably continue watching. Can't imagine anyone being super excited about "Oh, one more plot cancer, that's so deep, guys, isn't that cool?"
 
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Just out of curiosity, I looked up "Cyberpunk ending let's play" on YouTube. Well, there was one guy who sat silently through Panam's ending and then suddenly said "Well, that was awesome, is there a DLC?"
There’s the kicker. The endings just make you assume that there’s DLC to expand on them because of the way they are. Then you get the real secret meta-game ending where you find out that there is no DLC. :eek:
 
Just out of curiosity, I looked up "Cyberpunk ending let's play" on YouTube. Well, there was one guy who sat silently through Panam's ending and then suddenly said "Well, that was awesome, is there a DLC, cause the endings literally end the game and nothing else?". The rest I saw seemed very puzzled, most thought "oh, I must have chosen the wrong ending".

I'll probably continue watching. Can't imagine anyone being super excited about "Oh, one more plot cancer, that's so deep, guys, isn't that cool?"

Yeah, in my own personal experience, most people I've talked to assumed on their first playthrough that they picked the "wrong ending". That's the nature of CDPR offering multiple endings which are all essentially the wrong choice. I don't know, maybe they got a kick out of that.

I went with Panam's ending the first time around and I actually thought it was pretty hopeful, but the 6-month thing is just a needless twist and is so poorly written (oh, your DNA changed so your body now magically rejects your... psyche?). Rather, they should've more leaned into the question of whether V actually survived Mikoshi, or whether they're now simply a digital copy masquerading as V, rather than distracting the player with a magic terminal illness.
 
I think internet discourse is actually a pretty decent indicator of how well a story is received in cases like this. The fact of the matter is that only people who actually cared about the story are going to be posting on the "Story" section of the official forums, and that the biggest thread here by far is a thread complaining about the endings, that's really telling. Similar discussions have also happened on other sites.

It's impossible to give an exact metric as to how well the endings were received, but it has been divisive enough for it to become a major point of contention within the fanbase. You don't usually see this kind of discourse with most video game endings - people tend to just absorb them and move on. The fact that there's even a controversy at all is an indicator that a large part of the fanbase felt let down enough to warrant voicing their opinion on the matter.

The players who did just absorb the ending and move on - which is admittedly the vast majority - don't give us any indication of the quality of the game's writing, since they simply didn't care enough to make their opinions known. At the end of the day, criticism of any sort is better than a lack of acknowledgement.

internet discourse is a poor indicator of much. Internet favors controversy. Its not actually representative of reality. Also your analysis is off. The people who have a problem with something are more likely to try to communicate that to the devs, than people who don't. This has been studied. its especially common online. Also size of thread only tells you how engaged the people speaking are, not the amount of people/the percentage/or the validity. Its an interesting topic, its controversial, and people are fairly engaged, on one side or the other. Thats all it tells you.

The point i was responding to was implying that the game was dying and there would not be a large interest in the game in the future. But the data doesn't suggest that. You can say 74% of peoples opinions are irrelevant, but that makes no sense. What about the 26% who don't like the game has more value than the others? What about the 74% makes their interest/demand for the product irrelevant.

And even among that 26%, they don't all have the same beefs or problems. Some hate gameplay, some hate cut features, some hate story, some hate setting, etc.

I take the forum as a discussion of ideas and perspectives, but I don't think its a great indicator of the average player. The average player doesn't participate.
 
Leaving a positive review on Steam just means that the reviewer enjoyed the game as a whole, doesn't mean that they liked everything.

I left a good review because I'm still glad I bought the game and it has some great parts, but I have a lot of issues with the story towards Act 3 and the ending :shrug:
 
Leaving a positive review on Steam just means that the reviewer enjoyed the game as a whole, doesn't mean that they liked everything.

I left a good review because I'm still glad I bought the game and it has some great parts, but I have a lot of issues with the story towards Act 3 and the ending :shrug:

never said it means the game is great or flawless, my response was directed at the idea that the game left most players in a state of unhappiness, and they wouldn't want to interact with future content related to CP2077.

but I guess time will tell
 
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