Trantyn;n8657090 said:
Not complaining, bit NG is obviously unbalanced. They have innate access to everything from stealing units from your graveyard, locking, resetting units, resilient, sending opponents cards from deck to graveyard even if they haven't been played yet, wasting your draw with the stupid Guardian card and pretty good tempo and thinning with the leader summon... Not to even mention bugging with ambassador and the rot tossers.
One thing doesn't make NG unbalanced, the fact that they can do everything makes them unbalanced.
This mentality is so frustrating. Everyone keeps equating "interesting" mechanics with "unfair" mechanics. There are entire threads demanding nerfs without a single post that talks about actual OUTCOMES. Great, they can resurrect cards. They can lock cards. None of that is meaningful in of itself.
It was the same thing with in closed beta with resurrection, and promotion, and the elven mercenary specials, and weather, and every single mechanic in the game. People were screaming bloody murder over resurrection chaining because it seemed so elaborate. But, at the end of the day, it only ever got people, what, 2, 3, 6 extra points?
That's not to say that there wasn't anything in closed beta that needed adjustment. In fact, there were a lot of adjustments that were needed, and it's great to see that CDPR made so many of them in open beta. But the fact that a faction can do something special (or 2 things or 10 things) doesn't
automatically mean it needs to be changed.
For example, I got beat recently by a ST deck that focused on resilience. I ignored that aspect of the game when building my deck, and I got punished for it. In the context of that single game, I was helpless to do anything about it. They carried 40+ strength over into each round and rolled right over me. But it wasn't
unfair. I readjusted my strategy, added some cards, and was able to win the next time I played a deck like that.
The ONLY thing that matters, if we're going to talk about something being "OP", is win rates. If, across a meaningful sample of players, one faction has a disproportionate win rate, that's great info and suggests a need for re-balancing. If that's not the case, then nerfs just end up making the game
less balanced.
(Note: Making sure that all the factions are interesting and fun to play is also important. But that's a completely separate topic from whether some things are "unfair" or "OP".)
TL;DR: I'm not saying that NG is or isn't balanced. I'm saying that if you're going to argue about balance, you have to look at actual outcomes. Being able to do this or that doesn't matter if it doesn't lead to actual
wins.