Tactics
The Gamescon reveals allowed for a sudden change in power structure. Mainly for Scoia'tael, which got the lion's share of the best cards this time, and I was wondering, what were the best tactics out there?
Obviously, Monsters have not changed that much. Swamp the board. Weather what you can. Rinse and repeat.
Northern Realms. Much the same, though some more options are now available. Promotions play a big part now (with DBHC) and that seems to be the gimmicky thing about NR, not musters or spies.
Skellige. Not much has changed. Few cards revealed. Ermion is interesting but not overly useful. Udalryk is terrible. Still the same graveyard use. CACW and MadLug are the play to go for. Harald the Cripple fits this strategy very well.
Scoia'tael. The gem of this update. So many powerful cards. You can make a deck that is almost infinite in plays and force your enemy to pass before you are even halfway through. You can scorch the living hell out of him. You can go for special cards. You can go for baiting on the first turn and then overwhelming him at the last moment (Eithne). Scoia'tael are definitely the most powerful and the most fun to play faction so far.
What do you think? What new did Gamescon bring to the board? Did I omit something that's interesting?
The Gamescon reveals allowed for a sudden change in power structure. Mainly for Scoia'tael, which got the lion's share of the best cards this time, and I was wondering, what were the best tactics out there?
Obviously, Monsters have not changed that much. Swamp the board. Weather what you can. Rinse and repeat.
Northern Realms. Much the same, though some more options are now available. Promotions play a big part now (with DBHC) and that seems to be the gimmicky thing about NR, not musters or spies.
Skellige. Not much has changed. Few cards revealed. Ermion is interesting but not overly useful. Udalryk is terrible. Still the same graveyard use. CACW and MadLug are the play to go for. Harald the Cripple fits this strategy very well.
Scoia'tael. The gem of this update. So many powerful cards. You can make a deck that is almost infinite in plays and force your enemy to pass before you are even halfway through. You can scorch the living hell out of him. You can go for special cards. You can go for baiting on the first turn and then overwhelming him at the last moment (Eithne). Scoia'tael are definitely the most powerful and the most fun to play faction so far.
What do you think? What new did Gamescon bring to the board? Did I omit something that's interesting?