That just contradicts what Flash had said. So are these values cumulative or are only highest rank values used, or is there no consistency at all? The more answers I get the less clear it seems to be.liveinabox said:I think Vitality is +100 at str 5 on hard difficulty.liveinabox said:Really? It seems reasonable with some of these values, like a combined +Damage% of 50. But for Vitality it seems almost overpowered, with a whopping +400 at Strength 5. Then Intelligence giving a potential +120 Sign Intensity explains why Igni can become so insanely destructive.
I guess normal also works. But, why not try on Hard? :hmmm:.... wait... Nope, Hard is also Easy.I guess what you should really try is one of the Difficulty Mods and then report back. :evil:... Then we will see your view of things. eace:Dezired said:Dunno, I almost always had the time to finish my combo, playing on normal.
OK thanks for clearing it up for me. So Strong Steel, the first tier for example. The talents in that tier only effect that first attack and are not cumulative? If so, it would be wise to get all the power ups in each tier to maximize the effectiveness of that attack, thus maximizing effectiveness for the whole style in general?Also do the signs work in the same way?PetraSilie said:It doesn't stack, I take strong steel as exampleLevel one = your first attack, it has2 blows with damage 20−30, Enemy Armor −10% and Bleeding 30% as basic. You put a talent in Cut at the Jugular 1, now this attack has bleeding 15%flaming sword to chain the…Level two = your second attack, it has 2 blows with damage 40−80, Enemy Armor −20% and Bleeding +40% as basic. You put a talent in Cut at the Jugular II, this 2nd attack sequences has bleeding 15%. If you put instead a talent in Crushing blow and skip Jugular II, your 2nd attack has basic damage and Crushing blow, no Jugular II.The tier of each level just offers you additional damage for this attack sequence