Who needs TES VI when V, VI, III, and even II are still great games. (Arena I never got into, so personally I don't consider it great.)The most annoying thing is that TES VI won't have better graphics than these.
Nice review!Doom Eternal
Maybe a little late, but finally I found enough time to finish new Doom. While I played the original trilogy, reboot from 2016 was one title which went right past me, mostly because at the time my hardware simply wasn't good enough to handle it and after an upgrade, my backlog was so packed, the thought of playing it didn't even cross my mind. But based on what I've heard, Eternal is very loosely connected to the previous game, so carried by the hype built around it while looking for some lighter experience, I decided to start with the sequel.
Right to the point, Doom Eternal is straight up awesome. It's a frantic, (mostly) oldschool shooter, with an extremely wild pacing, in which staying in one place for a couple of seconds, might end in a death. DIfficulty level, because of that, might seem very high, but I think it's completely fair. Often you face against enemies so various and numerous, that you might feel like winning is impossible, but with time you just find the right rhytm to all of it and then, when everything goes silent and only living things beside you on the battlefield are the crawling zombies, serving as a moving armor and health containers, you start looking back on all of that happened while wondering how the hell you managed to get through all of that, while at the same time feeling an immense satisfaction from the fact that you did. What's more, most demons possess weak points, which are not necessary to kill them, but make the encounters much easier, so you don't rely just on a quick fingers in a fight, but on a quick thinking as well.
Doom Slayer in his (holy) quest of exterminating the demonic hordes, which invaded the Earth, uses a wide variety of tools, including his guns, most of which have two additional modes, which might completely alter the way they works, providing you with more options of taking down the hellish spawns, so for example Heavy Cannon, which normally acts like a rifle, can be turned into a sniper rifle or missile launcher with a press of a button. Personally I relied more on the faster weapons, like Heavy Cannon, Plasma Rifle and Chaingun, but Rocket Launcher and shotguns too proved themselves to be quite useful in majority of encounters, especially against stronger demons. On top of that, we have some additional weapons and skills in our repertoire, such as two types of grenades (exploding and freezing types), flamethrower, chainsaw, strong punch and much later we also unlock something called The Crucible, which allows us to take enemy down with just a single hit, but it requires a special ammo, which is why I didn't rely on it too much, outside of the final boss battle. We can regain health via executions (called Glory Kills) and the armor by setting our enemies on fire with a flamethrower, which also helps to maintain the crazy pacing of the game.
Doom offers quite a bit of additional content. Outside of multiplayer, we have an expert levels, additional outfits to unlock, secrets on the map, like cheats, action figures and music from the previous id Software games, which are later available in Doom Fortress, our hub between levels, and even hidden in-game Doom 1 and 2. During levels we have an additional challenges to complete, including Slayer Gates, leading to especially difficult encounters, for completion of which we are awarded with a special weapon (although, on a personal note, I found it a tad disappointing). There are stations and collectibles spread across the maps, which allow us to upgrade our Doom Slayer in an RPG fashion, but to me it seemed like only the weapon modifications and runes made a true gameplay difference and everything else were just an afterthought to make the game look deeper then it really is, which doesn't really fit such an oldschool FPS like that. Outside of combat, the game creators added a bit of diversity via platforming sections, in which we need to rely on abilities such as double jumps, wall climbing and ledge grabbing. I enjoyed most of them, because they were pretty simple and fun, while providing a nice diversion for my trigger finger, but some of them were pretty poorly thought out, like the one which require from us to fight the enemies while being slow down by the sludge or when we need to swim across the section of the level. Those are rather poorly designed and only detract from the rest of the experience. Fortunately there is not that many badly implemented ones.
Although the core gameplay is excellent, not everything around it proved to be as high in terms of quality, more specifically I'm talking about the story here. On one hand, it's very robust and you can see that developers put a lot of effort into it, judging by the extensive descriptions of locations, characters, demons and lore, which we can unlock via exploration. On the other hand, it affects the gameplay so little, it was impossible to me to get engaged by it. Reading this extensive and dramatic lore, just to in the next second jump from platform to platform via illogically placed energy launchers and collect hovering above the ground and brightly lit power ups, I had a feeling that the team had a few aspiring writers who were locked in separate room to not distract the rest of the team working on the gameplay and locations. The story and rest of the game feel like two separate entities, which results in the plot only distracting from the gameplay rather then enhancing it. While the first person cutscenes at least somewhat maintain the over the top style of the rest of the game, third person ones feel like they were ripped out from a Gears of War, they are just so pompous and deadly serious. Sure, you can ignore it, but it's such a big part of the game, it's a shame it wasn't implemented in a more sensible way. I didn't enjoy the humor of the game as well, since I felt like it was limited to just two routines: Chuck Norris jokes, but with a Doom Slayer and cultist "this is fine" propaganda, which became repetetive pretty quickly.
However, despite the weak story and inconsistent tone, the gameplay itself is a insanely satisfying rollercoaster, which is just as challenging, as it's engaging. As a pure action game, it has barely any competition among the modern titles and just because of that it's definitely worth buying. I strongly recommend it!
+ challenging and satisfying gameplay
+ diverse arsenal of weapons
+ tightly designed enemies
+ large amount of secrets and extra content
+ enjoyable platforming sections, which requires a bit of thinking
- extensive, but unengaging story
- inconsistent tone and cutscenes take player out of the experience
- some platforming sections are boring filler
- repetetive humor
It appears in The Witcher 3 (as you might know):
Yeah sure That's where I saw it for the first time. My point is, I am looking for the specific artist - probably an in-house artist or maybe freelancer. I digged through artstation and other sources where I could find the author, but unfortunately I didn't find any.
OOOOOhh! That looks good. Hopefully Skyrim will be available on GOG by then, so I can play it again.I wonder if there is anything modders won't accomplish. This seems super impressive and interesting:
Something to look forward to, definitely.
You do raise an interesting point, in that I think video game artists frequently don't get the recognition that they deserve. Some of them are very talented.Yeah sure That's where I saw it for the first time. My point is, I am looking for the specific artist - probably an in-house artist or maybe freelancer. I digged through artstation and other sources where I could find the author, but unfortunately I didn't find any.
I'd love to see more artwork by this artist
Yes, that artist deserves recognition for sure - personally it was the most impressive and moody moment in game for me...OOOOOhh! That looks good. Hopefully Skyrim will be available on GOG by then, so I can play it again.
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You do raise an interesting point, in that I think video game artists frequently don't get the recognition that they deserve. Some of them are very talented.
Since that would spoil the whole game for anyone brave enough to browse the internet, I'm pretty sure it will release on the 10th of December or a few days later and the shops just needs to update their pages.Will the
Cyberpunk 2077: The Complete Official Guide-Collector's Edition
be available November 19th or has it been put back to December 10th as well?
it's going to release on next-gen?
The perfect excuse for me to finally give this trilogy a try. I’m not expecting a dramatically enhanced remaster, all I need is for it to run on modern machines and perhaps some gameplay improvements here and there.
Yep, current gen with next gen compatibilty plus improvements to be more precise, according to the link on the tweet:it's going to release on next-gen?
It will be available in Spring 2021 for Xbox One, PlayStation 4, and PC, with forward compatibility and targeted enhancements on Xbox Series X and PlayStation 5. More information to come in the new year!