I see a lot of people who discuss details and problems for special cards and decks and factions why homecoming is less fun.
Most of those posts have a good point, but almost anyone seems to oversee the MAIN general reason why homecoming feels so much more empty and less enjoyable as beta-gwent:
"positive attitude"-decks don't pay off!
explanation:
* under "positive attitude" i understand decks that are not mainly focused on controlling the other deck but instead of getting a higher number by positive means (e.g. buffing, cloning, summoning,...)
* currently almost all decks focus on damaging your opponent and the reason is simple:
** the costs for damaging are the same as for buffing, but damaging brings more benefit.
for example:
* i could buy a "mastercrafted spear" to damage my opponent by 1 and i could buy a "Wyvern Scale Shield" that boosts my cards +1 for the same costs.
* but of course people choose the spear, cause the chance is given that then the opponent's unit doesn't trigger its abilities if i destroy it faster than it can trigger.
due to the high increase therefore of control-decks this not only limits the variety of playable decks, but it of course makes people frustrated if they are always wiped before they can even evolve their positive deck ideas. in beta-gwent, it was possible to play both ways, destructive and constructive (e.g. you could swarm, copy, clone, shuffle etc). basically new gwent has the same possibilities, but it is impossible to play them, since you will be on the ground before you even started.
this could be solved in two ways:
1) decrease costs for beneficial units compared to destructive units
2) or make boost higher than damage (eg. if a similar unit would damage by -2, its counterpart should heal by +3)
this analysis was done by a player with currently 2470h in gwent. - oh god, please help me, i play way more than i should
Most of those posts have a good point, but almost anyone seems to oversee the MAIN general reason why homecoming feels so much more empty and less enjoyable as beta-gwent:
"positive attitude"-decks don't pay off!
explanation:
* under "positive attitude" i understand decks that are not mainly focused on controlling the other deck but instead of getting a higher number by positive means (e.g. buffing, cloning, summoning,...)
* currently almost all decks focus on damaging your opponent and the reason is simple:
** the costs for damaging are the same as for buffing, but damaging brings more benefit.
for example:
* i could buy a "mastercrafted spear" to damage my opponent by 1 and i could buy a "Wyvern Scale Shield" that boosts my cards +1 for the same costs.
* but of course people choose the spear, cause the chance is given that then the opponent's unit doesn't trigger its abilities if i destroy it faster than it can trigger.
due to the high increase therefore of control-decks this not only limits the variety of playable decks, but it of course makes people frustrated if they are always wiped before they can even evolve their positive deck ideas. in beta-gwent, it was possible to play both ways, destructive and constructive (e.g. you could swarm, copy, clone, shuffle etc). basically new gwent has the same possibilities, but it is impossible to play them, since you will be on the ground before you even started.
this could be solved in two ways:
1) decrease costs for beneficial units compared to destructive units
2) or make boost higher than damage (eg. if a similar unit would damage by -2, its counterpart should heal by +3)
this analysis was done by a player with currently 2470h in gwent. - oh god, please help me, i play way more than i should