But you can't even call it quality. Only one romance is tied to the story, another is basically a flirtatious fling and the other two are just there. Once more once you reach the romance point that's it, it stops there. It's as if they started on making it and then stopped a quarter of the way in. While a completely different level of game you look at a game like fallout 4 and they have almost every companion incorporated into the story, and even after hitting that finally romance level you still have the ability to continue with them on that level. Noting they don't care about sexuality. This is the case with 13 different characters, in a rush job of a game. Now come back to Cyberpunk, a game that has been in long development, delayed 9 months, and put a tone of energy and communication on the subject, to expect more than a single option romances isn't far fetched.I'm all for choices for others, but 15-20? Even 8-10? That's way too much. Quality over quantity, dude. BioWare through the whole trilogy of Mass Effect were introducing new love interests and most of them got a middle finger. One or two convos and that's it. Same would happen here if we had 8-10 love interests. Now, we don't have much content here either, but it's still better than what BioWare did. Again, if we had 8-10 LIs, we'd have with them a convo or two and that's it.
Not to mention how shitty it would be if everyone was bisexual... Nothing unique, personality of a character would be exactly the same regardless of V's gender, something I really hate in Dragon Age 2. Here characters react differently if you're a chick or a guy, something I truly appreciate.
Maybe 15-20 might have been a stretch, but they didn't quality or quantity here.