For me the amount of animations were never the issue. The amount of CONTROL you have of them on the other hand..... Dark Souls has around 20 animations for every weapon, but you have 100% control on which you will use at all times which is amazing. On TW3 you have control over 5 animations.
1) Fast Attack
2) Strong Attack
3) Block/parry(which happens with the same button and you can't control which to have. THere have been times were i would prefer blocking rathen than parrying because another bandit was charging at me)
That's it. I do not care if there are 30 variations on the fast attack if i cannot choose myself which to use at all times. I mean there is an amazing fast thrust attack that i would find very usefull on a number of occassions but it is just RNG.
For me THIS is the biggest issue with this otherwise wonderfull game. This and the sluggish movement/poor/unresponsive control of Geralt.
I guess you cant have it all I think you can look for openings on enemies. If you only smash the fast attack button, it comes dull pretty fast.
But yeah, it would be nice if you had more control on you´re attacks. I really hate when geralt does the jump spiruette thing when you least expect it, its so slow attack. I guess it depends on the distance..
By the way. Who else thinks countering monster attacks is hard as nails!? I never get the timing right, sometimes it feels like you need to raise youre block earlier than against humans, then at other times it feels ike you really need to do it mil second before the monster attack lands. I never learned to do it consistently. I can probably get it right like 1 every 10 tries. Like drowners or the explodin dudes.. Its pretty shit attack, but you dont need to dodge so much, if you could counter consistently. Humans are easier.