Yeah I'm running my game with about 10 mods, and it is definitely an improvement over vanilla. However, I'm dying to see what people can do with the redkit!despite how slow modding have become, there were some cool mods that made their appearance:
- for those who think that the game controls feel clunky, especially for the horse: http://www.nexusmods.com/witcher3/mods/236/?
-fixing the rend skill, which is weaker than a regular attack in the vanilla version of the game: http://www.nexusmods.com/witcher3/mods/237/?
-another launcher, similar to the one in TW2, with the same functionalities:http://www.nexusmods.com/witcher3/mods/239/?
i haven't tested out myself, but they're worth checking out, as far as i'm concerned![]()
I'm dying to see what people can do with the redkit!
@BenzenzimmernThe "hold up" is that there's basically a lot of work to do I can't tell any specifics, but you might get some news very soon!
@Benzenzimmern
well sir, it's been a month now since your last intervention. we would be very greatful if you could give us an ETA on Redkit2 advancement.
thanks in adance kind sir.
Here is what I found in debug console:
- Wild Hunt Armour - which gives 300 vitality, 40% protectiong against burn, and few more bonuses
- Wild Hunt Pants - it also gives couple of bonuses
- Wild Hunt Gloves - it also gives couple of bonuses and they have some random icon which don't look like wild hunt gloves at all
It is absolutely vital they get this kit out while the game is still hot since mods could be MASSIVE for this game. Imo Redkit is far more important than the expansions right now and they need to strike soon. .
I don't understand why they've spent so much time and effort getting NG+ ready, when it's obvious that Redkit is vastly more important and will keep their fans busy even when Fallout 4 comes out (which is obviously the only real competition TW3 will have from another RPG).
I mean, personally, I'll take an alpha build over nothing. And we haven't even heard any news yet. I created a thread to address this, but it hasn't caught on, unfortunately. (Probably because I'm cursed or something).
don't forget the horrible KB/M support at launch (which was fixed at first by a user here, despite not having modding tools), the NPC & building pop-in, the butchered LOD/draw distance, and so on.No kidding. The modding potential is huge.
Modders could also fix problems RED can't/won't fix. Cough...HORSE STUTTER...cough cough.
I'll just leave this here.
http://forums.cdprojektred.com/threads/46184-The-(Un)Offical-HORSE-Stutter-Thread-Not-addressed-in-1-05-PC?p=1753664#post1753664
Well, the reason is obvious. 2/3 of the playerbase isn't on PC, so they focus first on things that are going to be released on all platforms. Once major patches and DLC are out however, it's a different story
As much as they might like to be, they still have to do right by the investors, and when it comes to making big money in the video game world, consoles is where it's at. While probably 90% of all console players payed 60(+) euros (or equivalent) for the game, I'd be surprised if even half of the PC players payed over 50 euros (or equivalent) for the game. And even though they get more money when it's bought from GOG (supposedly), I don't think it's enough to make up for that gap.Correct me if I'm wrong here, but haven't CDPR expressly stated that they still consider themselves a PC-first company?
I think this is moving into flamebait territory, very fast.