Modding for WItcher 3
I remember when they first announced that witcher 3 is going to be completely openworld -- a flood of thoughts and possibilities just went though my mind. Moddling has certainly been the strength of pc games and I can certainly see the collective creativity of the talented modding communities as soon as TW3 along with Redkit launch in next year. However I feel like while the E3 extravaganza was fun, the modding/story aspect of things has been overshadowed by a focus on combat, graphics, etc.
So here are just some humble questions for the devs to think about and for all fellow fans to discuss:
1. What do we know for now on mods and modding for witcher 3 in general? What are some of your expectations on modding?
2. I remember reading a post earlier taking about randomly generated quests. At first, just like everyone else my immediate reaction was that it will destroy the hand craft nature that is fundemental to CDPR's productions. However after some thoughts I think that this "endless replayability" could be implement through the hands of moddlers (making it completely optional therefore not interfering with story play through), with the right tool from the devs. I am no moddling expert so I cannot go into any details. Thoughts?
3. I am not sure if CDPR ever mention this: what is the plan to introduce extra contents, DLCs, and maybe even expansions to maps/new locations? I know I am probably just fantasizing here since it would be too much work, but I certainly wish to see if not official, a fan-made rendering of vizima or kaer morhen being implement and connect to the overall map of the game.
Finally I just want to say that I am all for the one hundred hours of thought-provoking, emotionally entangled, and morally contemplative story telling from the brilliant team -- this is what they do best and what makes this saga SOOO. DAMN. GOOD. I guess what I am really trying to do here is just being greedy -- squishing more out of something that is potentially already bigger than any games we ever had -- but one cannot dream enough, am i right?