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The Witcher 3 Modding

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S

Shelledfade

Rookie
#21
Jun 23, 2014
I hope it will support modding. Just look how far skyrim has been extended by the mod community.
 
O

ONLY_ONCE

Rookie
#22
Jun 23, 2014
Like Mamias said: "play this game until you the day you die." ...LOL... OKAY! I'm down. " and keep coming back.";)
 
W

weasel66

Rookie
#23
Sep 8, 2014
mods

Hi this is my first time on the forum and am really looking forward to Witcher 3 just a question,do you think it will be modded in the future as I was disappointed with the lack of mods for Witcher 2.thanks
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#24
Sep 8, 2014
There are plans for a new Redkit for The Witcher 3 and we will do our best to support it :)
 
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W

weasel66

Rookie
#25
Sep 8, 2014
I've got 4000 hours so far in Skyrim,3000 hours due to mods, to me mods are very important
 
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HellKnightX88

HellKnightX88

Forum veteran
#26
Sep 8, 2014
Benzenzimmern said:
There are plans for a new Redkit for The Witcher 3 and we will do our best to support it :)
Click to expand...
May be a bit too early to ask but can you tell us if we'll be able to add in our own meshes to the game? Will you guys be providing some kind of import/export plugin for Max/Maya/Blender?
 
B

B_l_a_d_y

Rookie
#27
Sep 8, 2014
stoaty666 said:
I've got 4000 hours so far in Skyrim,3000 hours due to mods, to me mods are very important
Click to expand...
you seem to like draugers and dungeons :)
 
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Selfluminous

Forum regular
#28
Sep 8, 2014
stoaty666 said:
I've got 4000 hours so far in Skyrim
Click to expand...
wow that's a huge amount of time. I couldn't play past 100 hours even with the atmosphere and survival mod
 
W

weasel66

Rookie
#29
Sep 8, 2014
its all the fault of modders lol
 
HellKnightX88

HellKnightX88

Forum veteran
#30
Sep 8, 2014
stoaty666 said:
its all the fault of modders lol
Click to expand...
Yeah, I can relate to that lol.

That's why I wish more games encouraged mods so much.
 
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S

Sanaderr

Rookie
#31
Sep 8, 2014
Benzenzimmern said:
There are plans for a new Redkit for The Witcher 3 and we will do our best to support it :)
Click to expand...


[
]
 
W

wavebend

Rookie
#32
Apr 13, 2015
ETA of modding tools for TW3? (RedKit)

When can we expect CDPR to release the official modding tools for TW3?

Thanks.
 
sidspyker

sidspyker

Ex-moderator
#33
Apr 13, 2015
When it's done™
 
Garrison72

Garrison72

Mentor
#34
Apr 13, 2015
Soon.

Jose in the latest interview said they're already at work on it. Hopefully it isn't too long after release. My guess is a few months time.
 
T

thislsmadness

Rookie
#35
Apr 13, 2015
All they've said is that they want to get it out a lot sooner than Redengine for TW2.
 
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M

Mohasz

Forum veteran
#36
Apr 13, 2015
Between the main game and the first expansion I guess. Vague I know, but we don't know anything more specific yet.
 
D

DinkyDino

Forum regular
#37
Apr 13, 2015
I was really hoping for a release with the actual game so it can get that jump on people attempting mods when the popularity and hype is at it's peak. Either way I hope it get's released as quick as possible before interest wanes off. Though I suppose polishing modding tools that don't scare people off is better than getting it earlier and have it be incomplete. Then again we got expansion packs coming in so that will renew hype a bit later on.
 
T

Thorinx

Rookie
#38
Apr 14, 2015
Modding in Wild Hunt - Hoping CDPR will support the basic needs of Modding Community

Hi There,
This is my first and perhaps only post on these forums, though I am a longtime fan of CD Project Red. To briefly introduce myself, I think you could describe me as a “True Believer”. I love CDPR’s approach to DLC, DRM, everything GOG represents. And I’ve been rooting for them since the enhanced Witcher 2 was released. And what a history it is, even with desperate releases, bad publishing deals, financial dire straits and other near misses CDPR seem to be emerging as King of the Hill. I couldn’t be happier about that. And I hope all the other AAA companies sit up and take notice. (I’m snarling at you Origin).

The Wild Hunt is going to make money. A lot of money. Even Pirates are planning on shelling out money for this game, just to make a point. I myself am planning to buy multiple copies and give them away to friends who cannot afford a copy themselves, simply to reward CDPR.

With all of that said, I believe that MODs with be the thing that changes this game from Very Successful to Truly Astronomical sales potential. I’m confident that if Red Engine is released in a reasonable amount of time and certain things are possible, this game is going to have Skyrim or even GTA level sales over the long haul. There is nothing I’d like more than for Witcher 3 to rake in half a Billion dollars, which brings me to the meat of this post.

Brief Disclaimer: Geralt purists are going to hate me for this post. If you’re a purist, you might want to stop reading here. I’m really not trying to kick off a troll riot or flame war with the Immersion fanatics. I’m bringing these ideas up because the Witcher’s clarity of vision is so clear, and Witcher’s dedication to immersion makes me worry that CDPR may not make room for the kinds of mods that players and Modders want to play with, in the game. It’s important for CDPR to think about allowing Modders to do what they want with the game, even if it doesn’t adhere to their vision of the Franchise.

If you look at Skyrim Mods, and really any RPG mod community, you’re going to find some obvious things all of them have in common. I want to bring up a few things that I hope CDPR will allow Modders to change from the Vanilla Witcher 3. And I want to even suggest, that they make these things as easy as possible Mod, since the Modding community desperately wants them.

Customizable Geralt:
People are going to want to want access to all the faces in the game to customize their character. I don’t know what the facial animation limitations are on Non-Garelt face models, but people are going to want to run around with giant mustaches, bowl cuts and great big honking noses. People are funny that way.

Playable Female Character:
Like it or not, lots of players are going to want to play as a female Witcher on the second, third or 10[SUP]th[/SUP] play through. Not because they don’t love Geralt, but because… Well, who cares why they want to, they just do! I know there are going to be a couple of hours of Ciri play, and that is encouraging. It tells me they have done lots of animations that will be needed for players to start piecing together a playable female character. Though I suspect that Ciri will not have the hundred animations created for Geralt's combat combos. This is something I hope CDPR thinks about. A LOT ABOUT…

Voice-over for Female Geralt:
Players who have Modded Geralt to play as female, are going to want Female VO. This would be a monumental project for Modders to take on themselves. Looking at you CDPR… Wondering if you are catching my drift… Thinking to myself, does anyone over at CDPR know a great female voice actor who could pull off a decent Clint Eastwood impersonation? Winking spasmodically. Hoping someone in CDPR gets my drift.

Companions:
People want them. They want to make them. They want to dress them up. They want to give them horses and armor. They want to give them stories, and personality. They want companions. I know Geralt is a loner, and no one wants companions to ruin the gameplay balancing. I know CDPR only uses companions if they have a storytelling purpose or some narrative reason for hanging around. But this is not about what you want CDPR. This is about what we want. And we want companions.

Player Homes:
Yes, yes, Geralt is an itinerant monster slayer. He wanders around and lives out of his saddle bag. He does not have castles, huts, caves, cottages, armor stands, white picket fences, nor Jacuzzis. Nor does he have a bedroom, herb garden, crafting station or a cozy little fireplace with a bearskin rug. But goddamn it, why not. I think Geralt deserves a Jacuzzi. And modders should be allowed to make Player Homes. So there. Deal with it. And if you don’t mind make it easy to implement this functionality.

These are the essentials. There are many more Mods people will want to make, but these are things I’ve heard your developers scoff at when asked if they are in the game. I truly hope that CDPR allows Modders to do what they want to the game. I hope CDPR anticipates these basic elements that I believe all Modders will want to experiment with in the game. I hope they will be easy to create, and supported by CDPR when the Redkit comes out.

I say all this because I believe a thriving modding community is what will make this game a colossal hit that will be played years, rather than a simply wonderful game that people stop playing once they've finished it. And from every CDPR interview I've seen, you are not an “Oh, we can’t do that. That’s impossible.” Kind of company.

Skyrim didn’t sell 20 million copies its opening week. It just kept selling and selling and selling as the DLCs where released, and the Modding community came alive and people realized the game would provide years of gaming pleasure.

PS:
What Mods are all of you dreaming of playing in The Wild Hunt?
 
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L

Ljesnjanin

Forum veteran
#39
Apr 14, 2015
Thorinx said:
Geralt purists are going to hate me for this post.
Click to expand...
No, we are not going to hate you...Welcome to the forums! ;)

I personally don't like your mod ideas, but it doesn't matter...We can agree on one thing - RedKit should be as user-friendly as possible....
Thorinx said:
PS:
What Mods are all of you dreaming of playing in The Wild Hunt?
Click to expand...
Witcher 1 recreated using RedKit would be fantastic...
 
Last edited: Apr 14, 2015
lord_blex

lord_blex

Senior user
#40
Apr 14, 2015
you know I think you just explained why witcher modding probably isn't gonna be as big as skyrim modding. skyrim is a big sandbox and mods are part of your toys. the witcher is a coherent story with a preset character. changing the player model isn't really gonna change that (though I don't doubt someone will do it). people are just gonna play these two games for different reasons.
 
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