Ok good to know, gonna try to click a hundred times the add item button to see what happens ;DBy the way, I know we can change the default stack size, set it to whatever we want, even thousands hundred, works almost fine : just crash the game when you have to enter an area with Ekinopps inside. Why ? No idea.So, to avoid this, you can use the savegame editor (not yours, the other ^^ ) to add items with a huge stack size (but no more than 3 digits, else it becomes unreadable in storage) and put them in storage, or keep'em in inventory, doesn't matter. Will split in default stack size, i.e. if you pick up some from storage, let's say 50 Abomination Lymphs to brew something and send back to storage.The way I replay the game, I usually keep like 200 of each albedo ingredients (so 6 packs of 200) and same for rubedo, plus 3 or 4 dozens of high quality alcoohol, so I can brew my potions at any firecamp. Why to do this ? Well, Dandelion keeps the storage, ok .. But he stays at the Dike, and once entered in Old Vizyma, I still haven't found any way to go back to Dike to get my storage items. Gate is locked ...