Then of course if the game knows your a furry, a lesbian, good old bear or transsexuell ect. it can refer to that. does not need to be nice about it (the real world isn´t, and in cyberpunk things have not exactly gotten better) but i like that very much.
viewing it as a political correctness option? id say thats the empathy-less opinion of someone unaffacted.
Understood.id be highly uncomfortable with having relationships in backstory or through random events that diviate from the sexuall identey what i choose to be. i.e. having a past lover that i am after / trying to rescue but it does not fit with that discriptor.
Then of course if the game knows your a furry, a lesbian, good old bear or transsexuell ect. it can refer to that. does not need to be nice about it (the real world isn´t, and in cyberpunk things have not exactly gotten better) but i like that very much.
viewing it as a political correctness option? id say thats the empathy-less opinion of someone unaffacted.
no need to not stay classy - hence the edit
Understood.
I understand this topic is very emotionally charged for some people, but my intention wasn't to call you out for your sexual idetntiy choices in or out of game. I was simply trying to understand why such a box would be necessary, and you've given great examples, so I get it now.
I too would find it pretty bizarre if your past lover (from backstory) appeared in the game and they weren't of the gender (preference) you'd selected for your character.
But that's just my 2 cents. I really have no idea how it's going to be handled .
But better back to topic: the lifepath in general - don´t wanna get the finger and stare! ^^
But better back to topic: the lifepath in general - don´t wanna get the finger and stare! ^^
1,4,5
idky so many voted for 2 that just seems point less keep a small amount but have them deeper, shit that means less of a character you can be cause your stuck to a small limited amount of choises, idk i'd reither have more choises with a less deeper background so i can create a character that fits me not have a character that everyone one else has.
For me, it's more about practicality. In my dream RPG, sure, I'd have 30 different life path choices, all with heavy story impacts. But in lieu of that, I have other priorities, so I'll settle for a smaller set with hopefully more impact.2,5,9. Noticing a split in the replies (choosing 1 or 2). There are people who want V to be more character than avatar and vice versa. I'm in the former camp.
the spoiler works because in english you can't assume gender from pronouns, in other languages it could be much more difficult. Anyway, totally agree on the first part.I can understand players' desires not to have the game try to (shall we say?) "highlight" a particular sexuality or gender identification -- and I largely agree with that sentiment. The same could be said for any consideration surrounding definition of the player character. Let's go somewhere else as an example:
It's annoying when an RPG automatically assumes that my character is noble and doing things for altruistic reasons. It's annoying when an RPG simply assumes I want to help every NPC I come across. It's annoying when an RPG assumes that I want spikey-er, glowy-er armor as I level up. It's annoying when an RPG funnels me into one combat encounter after another, allowing no other role-playing avenues. Right in line, it is annoying when an RPG assumes that I have this or that sexual preference or desire to engage in romance at all. Like any other aspect of character creation and execution, it should be up to the player to decide. There should be options.
With Lifepath, though, I see no indication of, or reason to believe that, a player character's gender or sexuality plays any part in any of the options. "Ex-lover in town," does not necesitate introducing that NPC as an in-game character.
A stupid-simple example. The game introduces that the player character's ex-lover is named "Riley" or "Kelly" or "Payton"...some gender-neutral name. There's a small scene at one point where V talks about a piece of jewelry (like a necklace or charm) that they gave them. The "ex-lover" serves to provide branches in quests, side missions, and NPCs that respond to that Lifepath choice, but the player gets to decide why. A whole slew of gameplay and role-playing because:
a.) I miss them, and now they're in trouble because of me.
b.) I can't believe they've dragged me into this mess!
c.) They're scum for what they did to me, and I want them dead.
Strong motivation to get involved in a string of quests trying to ensure they're safe / get the hell out of dodge / track the psycho down. Because of larger game events, the ex-lover winds up being killed. The player arrives afterwards, finds a few bodies burned beyond recognition, and they find their locket / charm on one of the corpses. So:
a.) This was my fault! It was because of me!
b.) Idiot! What were they thinking!? @#$% it all to &%@#!
c.) Wish I was here to see it. (Puts a round in the corpse.)
A form of resolution for that Lifepath choice following a whole series of experiences that tie the player into the present storyline and NPCs. I have been given freedom to define my interest and motivation through the gameplay...not based on some predetermination of who the "EX-lover" was. All of which, in turn, is based on the Lifepath option I chose.
Each of the other options are open-ended motivations that can work into the dramatic action of the story in organic ways. No reason to believe this one would be any different.
the spoiler works because in english you can't assume gender from pronouns, in other languages it could be much more difficult. Anyway, totally agree on the first part.
This is a tough one. I of course want depth in the lifepath system, and the more detail the better. So I picked 1 easily. But the idea of dialogue or even entire missions being gated off just because of my chosen personality doesn't sound so great.
It's hypocritical, because if the lifepath is done well it'll affect these things, but I don't want to miss out on content. I guess it helps the replay value, and I'd be excited to start a second, completely different V. But the game better have some pretty serious range in its story variations if I have to play multiple times in order to get every side-quest.
This is a tough one. I of course want depth in the lifepath system, and the more detail the better. So I picked 1 easily. But the idea of dialogue or even entire missions being gated off just because of my chosen personality doesn't sound so great.
It's hypocritical, because if the lifepath is done well it'll affect these things, but I don't want to miss out on content. I guess it helps the replay value, and I'd be excited to start a second, completely different V. But the game better have some pretty serious range in its story variations if I have to play multiple times in order to get every side-quest.
But maybe there will be an option to pick up from "he" or "she" regardless of playing male or female