What are the game design trends that annoy you the most and why? I know there's only 6 months till release, but better now than never.
Quests that are simply 'go here and collect that', 'go here and collect five of that', 'go here and kill that', or if you're really lucky 'go here and collect five of that and then kill the other that'.
According to an interview, (can't find the source, sorry) CP 2077 will not have any side quests that are just "go there and kill that". Like the Witcher 3, there will always be a small story behind the quest and why you're doing it.
I disagree with the last area, things that are tedious will remind you that they need done to improve other areas of the game. I think those would be realistic ideas to add and yes they would be tedious, they aren't pointless. We may not see eye to eye, but I like immersive experience and would totally include those mechanics.You know that watch tower thing, that kinda thing where you GOT TO CLIMB to unlock a piece of the map, yeah, fuuuuu that.
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Also anything that deals with a rigorous amount of pointless chores, like: you have to sleep 9 hours, eat a meal every 4 hours, exercise constantly. Just no.
I happen to like camera effects, especially in a Cyberpunk game where things should be toned with certain effects, yeah I agree adding too many ruins the point, with rain I totally agree in first person because eyeballs are not camera lenses, but some need to be left in for at least optional selection if that's fair.
- Cinematic camera effects in FPP - chromatic aberration, film grain, bokeh, lens flare and the like. The mk1 eyeball has none of these 'features'. The mk2 eyeball shouldn't either.
- The illusion of choice - when all the different actions or dialog options lead to the same inevitable outcome. The ending should also be more than a pallet swap.
- Quests that are simply 'go here and collect that', 'go here and collect five of that', 'go here and kill that', or if you're really lucky 'go here and collect five of that and then kill the other that'.
I've played games like that where half my inventory was pies, and I 'd risk starving to death if i didn't eat something every ten minutes. I can understand devs wanting to make a 'realistic' and 'immersive' experience, but I play games to escape the mundanities of reality and to have fun. if they are going to add things like this it needs to be designed first and foremost an enjoyable gameplay experience and not just so that they can tick the 'realism' box in the marketing materials.You know that watch tower thing, that kinda thing where you GOT TO CLIMB to unlock a piece of the map, yeah, fuuuuu that.
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Also anything that deals with a rigorous amount of pointless chores, like: you have to sleep 9 hours, eat a meal every 4 hours, exercise constantly. Just no.
im probably going to get lynched for saying this but i honestly dont want them to add TPP IF they dont think that it would fit the game they are trying to create,would much rather have an optimized FPP,gameplay is more important than just having the ability to see my character
It's a first person game through and through with the occasional third person point of view.