We know how popular Dark Souls franchise is, and they haven't really added any difficulty option. I guess in Sekiro you could choose to take Path of Endurance or something that would make game more difficulty, but besides that, the souls are practically limited only by how long will you want to farm Souls to buy enough levels to get past difficult encounter.
I think there's good reason to make games with no difficulty setting, allowing to better fine tune encounters with how many enemies you face, what enemy is allowed to do and how fast. It would make game easier to balance for different way to play the game, rather than having witchers mostly using physical combat with a spell once the cooldown comes off. In Dark Souls it's easier to specialize in all either Pyromancy, Soul spears or Dexterity or Strength with their all unique ways to engage in combat, while making some encounters little more challenging due to resistances, but not making enemies damage sponges, and this is very important.
You could add the difficulty by playing the same game again (like Dark Souls + Old Diablo 3 did), this type all enemies being scaled as if you started a fresh playthrough close to maximum level, and then even getting new game +7, with harder difficulties offering slightly boosted items or maybe some unique bonuses that you can attach to an armor or sword to a certain cap. Lets say +3 difficulty you can enhance your gear 6 times, and +5 it's upgraded to 20.
What was my point again? Ah yeah, the difficulty setting. Would you be okay with Witcher 4 having only 1 difficulty setting?
I think there's good reason to make games with no difficulty setting, allowing to better fine tune encounters with how many enemies you face, what enemy is allowed to do and how fast. It would make game easier to balance for different way to play the game, rather than having witchers mostly using physical combat with a spell once the cooldown comes off. In Dark Souls it's easier to specialize in all either Pyromancy, Soul spears or Dexterity or Strength with their all unique ways to engage in combat, while making some encounters little more challenging due to resistances, but not making enemies damage sponges, and this is very important.
You could add the difficulty by playing the same game again (like Dark Souls + Old Diablo 3 did), this type all enemies being scaled as if you started a fresh playthrough close to maximum level, and then even getting new game +7, with harder difficulties offering slightly boosted items or maybe some unique bonuses that you can attach to an armor or sword to a certain cap. Lets say +3 difficulty you can enhance your gear 6 times, and +5 it's upgraded to 20.
What was my point again? Ah yeah, the difficulty setting. Would you be okay with Witcher 4 having only 1 difficulty setting?