GENERAL:
- more complex side quest about Police, Trauma Team, Militech, Biotechnica, NetWatch (
) and of course NightCorp 
- new radio station with 80's synthwave music
- 2 or 3 new important characters
- some new minigames (these are important in a cyberpunk universe, aaaaahhhh dear CDPR
)
TECHNICAL:
- fix the HDR
- add the support to FSR in next gen patch
- improve crowd system
- add more vendors and interactive things (like holographic ads for example)
- little improvements to police
- add new enemies with better AI
- better meteo system: more fog, pollution, and rain
GAMEPLAY:
- new type of weapons
- new reputation system (a sort of tier one reputation among the corporations)
- nerf some weapons (like overwatch) and all the perks
- a new difficult setting with each perk bonus reduced to 10% of the original one ( 3% become 0.3%... so it becomes harder to be overpowered and full of bonuses)
- more complex side quest about Police, Trauma Team, Militech, Biotechnica, NetWatch (
- new radio station with 80's synthwave music
- 2 or 3 new important characters
- some new minigames (these are important in a cyberpunk universe, aaaaahhhh dear CDPR
TECHNICAL:
- fix the HDR
- add the support to FSR in next gen patch
- improve crowd system
- add more vendors and interactive things (like holographic ads for example)
- little improvements to police
- add new enemies with better AI
- better meteo system: more fog, pollution, and rain
GAMEPLAY:
- new type of weapons
- new reputation system (a sort of tier one reputation among the corporations)
- nerf some weapons (like overwatch) and all the perks
- a new difficult setting with each perk bonus reduced to 10% of the original one ( 3% become 0.3%... so it becomes harder to be overpowered and full of bonuses)
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