Several that touch on various aspects of the potential combat mechanics ... point-of-view, FPS vs TB vs FPS with and without pause, realistic injury vs game type injury, realistic healing vs game type healing, first-person vs character skill based combat, etc. Just check for the specific aspect you're interested in.PS. Is there a combat mechanic topic?
How so?The only problem there would be that playing pro Arasaka would be the only viable career option
Although you're right about the Legion being a missed opportunity, the NCR, House, and Wild Card were all good choices. You have to consider time constraints as well. Obsidian has stated that the Legion mostly ended up that way since they were working on a very tight schedule, something I doubt is happening with CP2077.It was a joke, but it is a concern. It's a ton more work and my concern is that we will end up with a New Vegas situation; wherein one faction is by far the better campaign and the other is a weak strawman villain
That's what writers get paid for.It was a joke, but it is a concern. It's a ton more work and my concern is that we will end up with a New Vegas situation; wherein one faction is by far the better campaign and the other is a weak strawman villain
Nice to be able to set your own schedule and be willing to delay it if you don't feel your game is what it should be. Pity more companies don't have this luxury.Obsidian has stated that the Legion mostly ended up that way since they were working on a very tight schedule, something I doubt is happening with CP2077.
I liked Fallout New Vegas but I would probably still agree with what you said. I would add that an overly abundant list of faction stories could potential dilute one good main story.Faction allegiance need not be the point of the storyline like it was in Fallout New Vegas.
It could well be designed so that it is helpful for the goal of the storyline and can affect it in several ways, but is by no means mandatory, and going solo and never getting involved in faction politics (maybe never even getting acquainted with all of them) grants you a different experience and its own uniquely flavored ending for the story.
If this is the case, I hope that when we start the game, this company is very small, and we see it grow over time while we decide whether to help it our fight it.What do I think it will be about?
The character will have to expose/fight some sort of corporate corruption that threatens the livelihoods/lives of the "little people".
What do I want it to be about?
It's an RPG ... the sky ... hell it's Cyberpunk 2077 ... space ... is the limit.
Nawww ... it'll be some megacorp we have no hope against. That's kinda the point. Gathering information and recruiting allies so we can (hopefully) take on "The Man".If this is the case, I hope that when we start the game, this company is very small, and we see it grow over time while we decide whether to help it our fight it.
There's no reason to assume that the player character is anyone special within the world of the game at the start of the game. The fact that we won't play a given character but one we design ourselves adds to that fact. He or she will be a nobody fighting against BIG odds.(killer of the loved ones or the one that inflicted the injuries that made him a cyborg, ect)
Great ideas. Hopefully CP 2077 will be good. I like your idea of a combat zone.There's no reason to assume that the player character is anyone special within the world of the game at the start of the game. The fact that we won't play a given character but one we design ourselves adds to that fact. He or she will be a nobody fighting against BIG odds.
We don't know wether it will be a character that has grown up in Night City - or maybe one who returns after years somewhere else (Which is what I suggested last year on my box design). Nor do we know what the initial (life) situation for the character will be.
I'd imagine that the starting point for the character isn't necessarily the same for every class. The story has to be thought through very well to justify a Corporate ending up in the same gutter where a Solo or a Rockerboy might have spent all his/her life. And what about Medias? Or Techies? Most classes have barely anything in common with the others, they are very specific. So I'd imagine that also shows in which part of the map each class starts. A bit like World of Warcraft you know - just in "good"?
The other option is of course that we all start at the same point with each class, but as I said, the story must justify that.
In The Witcher 3 it wasn't a problem as we all play the same Geralt. But here it is.
I also suggested last year or so that it is likely that some parts of the world are separated from others, just like in Witcher 3. You know, at the beginning you could start your search for Ciri in Skellige, but in order to get there you first have to do a big questline in Novigrad. Same goes for Velen. Luckily, CD Projekt's promise of a nin-linear story implies just that.
In Cyberpunk I'd love something like the Corporate area being separated from the filth of the rest of town by a river. With multiple bridges that are heavily guarded. That would add to the exclusivity of the area. You can't just get there at once, not without a tough fight (vs. robots, top-sec personnel). Perhaps you can sneak in through the sewers if you manage to swim through the river without being shot from the bridges.
Same goes for the Combat Zone which will likely be separated as well, so I guess it won't be one of or THE starting area. We are talking about places that require a high level to survive in.
Ahh I'm starting to drool again.