cyberpunk as a literary genre has always been deeply influenced by classic film noir fiction
so personally i'm hoping for some kind of film noir story
so personally i'm hoping for some kind of film noir story
i think,the idea of the augmented person fighting against corporations and/or governments is the most probably, but i dn't like it, it's not very original, the idea of the devs "this game is not about savng the city nor the world, but saving yourself" it's just perfect, that's what i want, it has great potential
The question is then, saving yourself from what?
Case had to save himself from toxins in his blood, but is that too literal?
I also think that it's unfair that we say that a lot of cyberpunk works (so called or widely accepted as such) are "cyberjesus cop bullshit". I say this because just because you've heard that things like Robocop have Jesus symbolism... it doesn't mean that the story is about that.
Usually, in every cyberpunk books I read (Neuromancer, Snow Crash, Little Heroes, Hardwired, Island In The Net, etc...), the story goes like this.
You have your hero...
Then, they're kind of "forced" to do what they have to do, getting involved in all those corporate stuff, that they don't much want to do, because... dude, it's a pretty big and scary thing to be involved in, with all those people getting killed for crappy reasons all around you.
But you do it anyway because of mainly some survival reasons (and money, etc...).
Then, the story is over, you did what you had to do, but the story isn't over.
Sure, the book ends up there, but it's always with your "hero" keeping his/her life going on, it's not "the bad guys have been defeated, congratulation".
You just solved one problem among a millions.
So, I'd really like the game to be like this, you know.
Every mission should be like a "journey", but it wouldn't be "all you've got", like "one story for the whole game".
But, you start the game, creating your character, and you'd have plenty "journey" to do, sometimes for the cash, sometimes just because you don't have much choices, etc...
It will be interesting to see just how hopeless CDPR wants their Cyberpunk to be.
Usually, in every cyberpunk books I read (Neuromancer, Snow Crash, Little Heroes, Hardwired, Island In The Net, etc...), the story goes like this.
You have your hero (pretty much an anti-hero, like a total loser, a drug addict, or someone totaly "above all that shit, leave me alone"), who live his life as good as he/she can in that crappy setting, it's just... Their everyday life, just like you and me.
Then something happens, in Neuromancer, Case is forced to help Armitage because he puts some deadly poison in his blood, in Snow Crash, Hiro is trapped in a shitstorm between a lot of different corporations, in Hardwired, Cowboy is just a casual Panzerboy who finds himself in the middle of some orbital shenanigans, etc...
Then, they're kind of "forced" to do what they have to do, getting involved in all those corporate stuff, that they don't much want to do, because... dude, it's a pretty big and scary thing to be involved in, with all those people getting killed for crappy reasons all around you.
But you do it anyway because of mainly some survival reasons (and money, etc...).
Then, the story is over, you did what you had to do, but the story isn't over.
Sure, the book ends up there, but it's always with your "hero" keeping his/her life going on, it's not "the bad guys have been defeated, congratulation".
You just solved one problem among a millions.
So, I'd really like the game to be like this, you know.
Every mission should be like a "journey", but it wouldn't be "all you've got", like "one story for the whole game".
But, you start the game, creating your character, and you'd have plenty "journey" to do, sometimes for the cash, sometimes just because you don't have much choices, etc...
Now that would be something Cyberpunk.
That's what I understand by "Not saving the world, but saving yourself".
Things are too big for you to handle, so you'd better just try to do what you have to do and run away as far as you can so the people you screwed-up don't find you.
That wasn't what I implied btw, (and religion doesn't have anything to do with Cyberpunk, it's pretty much the oposite : what you see is what you get).
But, most Cyberpunk movies or media beyond books mostly (reason why I talked about Robocop, Judge Dredd, GITS, etc...) puts you in the "good guy" shoes.
Now, you should be able to be whatever you want, I agree with you, but I want the "Dark side" to be realistic... not "Fantasy-with-attitude"...
Did you ever been in a seedy neighborhood to get some dope?
I mean, that's what I figure a Cyberpunk setting would be like, just add some High Tech in the mix and you got it.
When people have no more hope, live in the crapper etc... You just can't act like "Ned Flanders".
If you show just a lil weakness, they all fall on you and you're done.
Sure you can't be an asshole with everyone, or whatever, it's not as simple as that.
And yes, everything isn't all "dark" either, you won't get shot on sight, but it's a different universe.
I never found those movie or game to be as "realistic" as it should be, when it comes to "high tech / low life"
GTA is the closest to reality when it comes to criminality and low life.
but you won't hang around in the Combat Zone with a big smile and a flower "I'm here for you guys, together we'll make a better world", ala John Lenon, you'll end up beaten up and they'll steal your shoes.
Living in the dirt turns mostly people into animals more than "cool people who want a shinny future".
And yes, I found that the 2 first robocop movie or the Judge Dredd remake showed that pretty well, but I can't see it nowhere in GITS for example.
GITS would be more like the "Corporate center way of life" where everyone is a philosophist because... they can, mostly.
The same with Deus Ex, I didn't found that it showed the "dirt" enought, it never really leaved the "grey" aera to fall in the darkness.
Need RedKit for that to happen. W3 didn't end up with one. I'm not a PC player, but it'd be nice if Cyberpunk came with one. Modding tends to extend a games lifespan.In theory this would work perfectly with a fully modable CP2077.
Folks can create adventures you play as part of your characters life. As long as no one decides blowing up the world is the result of a scenario people can play the same character over-an-over.
In theory ...
Need RedKit for that to happen. W3 didn't end up with one. I'm not a PC player, but it'd be nice if Cyberpunk came with one. Modding tends to extend a games lifespan.
I'm sure I read somewhere that TW3 will be getting a RedKit
I heard they released a mod-kit but they wouldn't release anything else.
That was like in August.
Now that's a real shame. The RedEngine has come a long way since the original Witcher, and it's excellent at what it does. I hope that decision is reversed and a kit will be available for 2077