Would you prefer to have the number telling you from the beginning that the NPC is too strong for you? I personally don't see any difference between "??" and "lvl 23, I'm 16, no way I can make it, weird because I''ve seen a lot of other NPCs who look the same but are lower in levels". That's how it was in TW3. Did I misunderstand your post?Another fear that I have thats similar to my first:
I dont ever want to run into someone, and be afraid to engage them in combat because they have a "??" Next to their name. It especially makes no sense if, right before that, I just murked a base full of thugs.
Oh boi oh boi, if there're still many things you would want to talk about, even after nearly 50 minutes gameplay demo...Believe me, there are so many things I would like to talk about regarding the game at this very moment, but for now, we all have to be patient. Everything will come at the right time.
Believe me, there are so many things I would like to talk about regarding the game at this very moment, but for now, we all have to be patient. Everything will come at the right time.
Also as far as I understood the double jump comes with the agile Solo build they used for the character in the demo. So if you don't want it just don't skill it.It appears most of my biggest fears have already been confirmed. Forced first person perspective. Silly weapons. Unrealistic physics like double jump. Level based progression and increasing hitpoints. Our characters not being unique, instead being some pre created, pre named nonsense, and what appears to be minimal customization. Oh, and lack of full array of character roles as playable characters.
Would you prefer to have the number telling you from the beginning that the NPC is too strong for you? I personally don't see any difference between "??" and "lvl 23, I'm 16, no way I can make it, weird because I''ve seen a lot of other NPCs who look the same but are lower in levels". That's how it was in TW3. Did I misunderstand your post?
I hate it, I like to understand an NPC's power by its look, with a normal thug being always less powerful than a fully armored soldier (e.g. scavanger vs. trauma team or meredith's team). Don't need a number limiting me.
Yes.Would it be fun to spend 30 minutes building your ideal character, walk into one encounter, get shot in the face and have to either save scum or start an all new character?
Yes.
Yeah totally. Maybe a "hard-core" mode or some such. Then people would expect something interesting. Would make for very interesting Let's plays I think.And there are going to be some people who agree with you there... But I doubt it will be the majority of video gamers. It would be great if there was some degree of flexibility in the difficulty so that players could have more control.
I totally agree, and you know wht is even worse with this? That you don't even get to the point of having the chance to speak with such a character since you'll be forced to follow a mission that matches your level with a level system like in TW3.If he's 10 levels above me, I should just go for the peaceful option."
Kazu, please... We both know that's not trueThat Cyberpunk 2077 will be such a sublime game and I will not have enough time to do multiple 100% playthroughs...
It appears most of my biggest fears have already been confirmed.
Now that you mention it... Same here. Everything I had hoped not to see has become a reality (up until the demo and the info that followed... since nothing new has come out since).
Predefined character. Roles limited to fit character predefinition and skilltrees/-progression apparently copied from Witcher and repainted to fit the new setting. Boring deterministic skilltests that lack any and all systemic and mechanical intrigue. Stats gating skill progression. Full blown FPS combat with leveled enemies and gun skills affecting damage, plus slow-mo bullet dodger drugs to pick your headshots. Scripted "platformer"-like boss battles. Forced unkillable companions (like Witcher), and forced progression checks via forced cyberware. Silly weapons like that horrible forcefield katana. And I'm probably missing out on a few.
It's all gameplay related. And I think it's a huge shame, because otherwise the game looks very good. A nice world with a nice story just isn't enough, if the gameplay has to be suffered through to get those good parts.