NukeTheMoon;n9496961 said:Lisbeth I see what you're saying but Suhiira's point still holds true to me, because while the city might be based off of a city with millions of people in it, there's no way that the city itself in the game being the physical size it is, could hold that many people.
It's akin to old RPGs where you entire a little hut and the inside is a multi layer labyrinth .
So according to your logic, after killing a huge amount of npcs in the city of San Andreas (which is possible) they shouldn't respawn.
San Andreas is not a "small village", but a huge metropolis. Perhaps that logic works with small villages like we see in Witcher 3, but not in a gigantic city with tons of houses and buildings. Not to mention that in Witcher 3 enemies respawn endlessly, both humans and monsters with a few exceptions.
It's either fully immersive/realistic or not. By saying that immersive rules apply only when it's convenient for you is atrocious.