If they use real silencers as their model don't expect to fire one on the same room as anyone and not be instantly spotted.Aphex81;n10433112 said:No weapon in particular but i hope i can put a silencer on most of them for my sneaky playthrough.
Interesting video. I knew that silencers didn't actually "silence" gunshots, but I wasn't aware of the bullet drop/bullet speed thing.Suhiira;n10433452 said:
NOTE: I changed the video from the first one I used because the first didn't cover sound which was the real issue under discussion.Snowflakez;n10433522 said:Interesting video. I knew that silencers didn't actually "silence" gunshots, but I wasn't aware of the bullet drop/bullet speed thing.
I actually agree with you here. I'm sure Su will chime in about how unrealistic non-lethal weapons can be (blunt force trauma tends to hurt, after all), but in the context of a video game, I always like being given the choice to knock enemies out or kill them. Not everybody is evil.Metropolice;n10459162 said:None-lethal weapons, both melee and range based - that would sound interesting, assuming they provide a meaningful possibility of interaction with downed opponents, such as being able to arrest them or take them hostage / captive, or, if you're of a less lawful origin, sell them, assuming you can of course extract them successfully. Or just deciding you let them go, and they would continue to live their live or be present in the game world somewhere maybe. In some situations you may have to fight someone but do not want to kill them, whether gameplay related or simply your "RP preference".
Additionally it would be interesting if some of those non-lethal measures are simply limited in duration (like in reality). If you tase or pepperspray someone they would eventually regain their senses and so on and could try to run or continue to fight.
That is a good point. I'm also (if not primarily) arguing for, say, the cop role that will "apparently" be one of the notable "factions" or "roles" you may get to pick - and there, "non-lethal gameplay" might be an integral part or to be expected at times. You might get missions where you naturally have to 'arrest' or get someone alive, like in some games. Some older games didn't really have non-lethal mechanics so what it sometimes boiled down to was using quest items or simply giving you the illusion you got someone alive.Snowflakez;n10459402 said:I actually agree with you here. I'm sure Su will chime in about how unrealistic non-lethal weapons can be (blunt force trauma tends to hurt, after all), but in the context of a video game, I always like being given the choice to knock enemies out or kill them. Not everybody is evil.
Of course, self preservation comes first. If you get jumped by 3 street rats, no matter how hungry or cold they may be, your life should come first.
Generally you're probably right, but I've heard of one or two beefy dudes absorbing a taser shot and walking away. Phew. I don't ever want to meet one of 'em.Metropolice;n10461232 said:Well, tasing someone without proper gear pretty much equals a one-shot-I-win-scenario I suppose.
Sorry if that sounded sarcastic, I was being genuine. You tend to know more about that sort of stuff, so I was just inviting a different perspective than the typical "because its fun" thing that I tend to subscribe to. Realism is important as well.Suhiira;n10461032 said:Actually, unlike a doctor (or anyone else with medical training) I don't have a real problem with smacking people over the head to incapacitate them in video games (which in reality is unreliable and dangers as hell for the victim) and I'd love to see various non-lethal means available. I just don't want to see them become one-shot-I-win as they're portrayed in most games.
Not necessarily:Metropolice;n10461232 said:Well, tasing someone without proper gear pretty much equals a one-shot-I-win-scenario I suppose.
Also, tasers are far from 100% effective. As no doubt Su knows. Guy I grew up with, cops had to taser him 5 times to put him down. Drunk and pissed off, probably some meth to boot. People, yay!Suhiira;n10461492 said:
Hello again.SigilFey;n10467502 said:I want a telescoping quarterstaff. It's like a foot-long rod that extends from either end when I give it a twirl. Then, there's a 6-inch blade that can be extended from one end with a button, making it a spear.