Quen is a shield that protects you against enemy hits, and sign intensity makes it stronger.
But even with several hundred % of sign intensity, the shield always breaks after a single hit if playing on higher difficulties.
The sign could be balanced across difficulties by providing a % damage reduction in addition to its shield strength, and this reduction would increase as sign intensity increases. Would make it so focusing on this sign would actually make sense.
What do you think? Would be nice if it lasted at least two hits with a proper sign build.
Edit: As a followup idea, the upgrade that reflects damage seems pointless as well, barely doing anything. It could set attacking enemies on fire instead of or in addition to dealing damage to them, making it at least useful by distracting them for a bit, preventing more attacks for a few seconds while they burn.
But even with several hundred % of sign intensity, the shield always breaks after a single hit if playing on higher difficulties.
The sign could be balanced across difficulties by providing a % damage reduction in addition to its shield strength, and this reduction would increase as sign intensity increases. Would make it so focusing on this sign would actually make sense.
What do you think? Would be nice if it lasted at least two hits with a proper sign build.
Edit: As a followup idea, the upgrade that reflects damage seems pointless as well, barely doing anything. It could set attacking enemies on fire instead of or in addition to dealing damage to them, making it at least useful by distracting them for a bit, preventing more attacks for a few seconds while they burn.
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