I've now leveled my V (stealth netrunner) to 24. About half my quickhacks are tier 3 but I've got a few tier 4 ones now, along with a T4 deck (nothing special, just been upgrading my starting one through crafting). I just picked up my first ultimate QH which is detonate grenade. I chose that one because detonating explosive canisters is dirt cheap and offers a massive cost reduction on detonate grenade.
I've had access to the Sonic Shock + [Short Circuit/Overheat] combo for quite a while now. SS T3+ means that subsequent quickhacks upon the affected victim are not traced. A single Short Circuit quickhack kills all rank-and-file enemies in one go. I need two of them to neutralise a double-or-triple HP elite enemy. Cyberpsychos take four of five of them before they fall over, but I typically soften them up with a couple of stacks of Cyberware Malfunction first.
I don't always resort to stealth anymore though. If I come across a group of four or fewer enemies and they have no elites amongst them I'll just launch a couple of contagion quickhacks into the middle of them then step behind cover. They never survive long enough to get line of sight, let alone counter attack.
I'm looking at some of the ultimate QHs and their RAM cost reductions for doing other things first. Most of them are out of my grasp right now but I can see that the intent is that you use them as "finishers". They get cheaper if you've used other QHs already.
Anyway, the point I'm making is that I'm breezing through enemies at the moment and haven't taken a scrap of damage which wasn't overclock-inflicted in about 10h of gameplay (I'm about 35h into this playthrough). I'm almost never detected either, especially if I can wipe enemies out via hijacked security cameras. If I am detected it's only for a few seconds whilst the enemies succumb to contagion damage.
Stealth netrunning is very much alive and well in 2.0. Sure, at low levels you need to supplement it with something else (I recommend thrown knives). Once you're level 20+, you probably can probably toss all of your other weapons.
I've had access to the Sonic Shock + [Short Circuit/Overheat] combo for quite a while now. SS T3+ means that subsequent quickhacks upon the affected victim are not traced. A single Short Circuit quickhack kills all rank-and-file enemies in one go. I need two of them to neutralise a double-or-triple HP elite enemy. Cyberpsychos take four of five of them before they fall over, but I typically soften them up with a couple of stacks of Cyberware Malfunction first.
I don't always resort to stealth anymore though. If I come across a group of four or fewer enemies and they have no elites amongst them I'll just launch a couple of contagion quickhacks into the middle of them then step behind cover. They never survive long enough to get line of sight, let alone counter attack.
I'm looking at some of the ultimate QHs and their RAM cost reductions for doing other things first. Most of them are out of my grasp right now but I can see that the intent is that you use them as "finishers". They get cheaper if you've used other QHs already.
Anyway, the point I'm making is that I'm breezing through enemies at the moment and haven't taken a scrap of damage which wasn't overclock-inflicted in about 10h of gameplay (I'm about 35h into this playthrough). I'm almost never detected either, especially if I can wipe enemies out via hijacked security cameras. If I am detected it's only for a few seconds whilst the enemies succumb to contagion damage.
Stealth netrunning is very much alive and well in 2.0. Sure, at low levels you need to supplement it with something else (I recommend thrown knives). Once you're level 20+, you probably can probably toss all of your other weapons.