That cracked me up ahahahahah Good suggestion famdo not mention SY at all in the promo
That cracked me up ahahahahah Good suggestion famdo not mention SY at all in the promo
Too much changes, and a lot of them no one asked for. Don't get me wrong, TCGs and CCGs are always evolving, but CDPR make so many changes that in the end everyone is a bit lost or disappointed, or both. They just announced they are changis around TWO HUNDRED cards in the next patch, between reworks, buff and nerfs.
It's hard to get attached to a game like this
So all in all, Gwent went through a lot of changes from Beta but since HC got released I've seen this game to only improve and those big updates that are coming are making the path clean for the big big announcment and that's mobile + the new expansion.
It would STILL be broken, stale is another, entirely different thing. Also calling it "stale" just a month after the introduction of entirely new faction...... imagine how stale and boring the game would be without that patch...
It is, indeed, really funny for all the people that left. Left a game that was "officially released" in an Alpha stage.... It´s more like a funny feeling that Gwent got released with HC almost a year ago and is still constantly changing. They are changing over 250 cards right now and this is big. The state of the release version just looks very unfinished if you look at it from today...
How do they do a "great job", exactly? By listening to the community? ... some 9 months later, when the game hit rock bottom and their introduced changes had to be reworked ten times each till they get to the "you know, those suggestions back then could be actually the right thing to do"?... So I think CDPR does a great job and the game feels better and better. It´s just that I have get used to these ongoing changes .
It is, indeed, really funny for all the people that left. Left a game that was "officially released" in an Alpha stage.
The numbers.... All these things are your assumptions not facts...
Looks like NR is going to be the faction where positioning matters most. I like the idea that you have to play soldiers besides your war machines like it used to be. Somebody has to control these machines so it absolutely makes sense.
Formation was introduced with Crimson Curse right? So with HC NR didn´t have any exclusive key words? Looks like a big step towards more faction identity.
Gwent is unpopular, because it is too complicated and garbaged by order and charge mechanics, which are not needed here. It has complicated ranked system. And it is boring because of almost all cards have boring buff and deal damage mechanics. There is no interesting cards, made by Witcher lore. All cards are too balanced, too truncated to be interesting. There is no tension in game. And almost no sense. It is very badly gameplay designed. Not graphically. Graphics are mostly ok, except ragged borders and mud, where u throw ur golden cards. And depressing game atmosphere. Almost noone wants to return to this atmosphere every day. There is no fun.
That is why it is not popular: it has very much problems, that must be solved. I can add only one point to its pluses: good cards' arts and animations. All other things are very bad.
If only game changed to the good. But it "drastically" changed to the bad. Almost all decisions (except, may be, provisioning and two rows) were unlucky and they weren't even discussed with community and even properly tested. They just made shit and said: "It's a new Gwent".As for why its not popular, i guess it comes down to the big push they made with open beta only to have homecoming smack people in the face. The game changed drastically and i guess people got confused and put off by that.
Provisioning is a great addition, two rows i struggle more to accept.If only game changed to the good. But it "drastically" changed to the bad. Almost all decisions (except, may be, provisioning and two rows) were unlucky and they weren't even discussed with community and even properly tested. They just made shit and said: "It's a new Gwent".
Gwent is unpopular, because it is too complicated and garbaged by order and charge mechanics, which are not needed here. It has complicated ranked system. And it is boring because of almost all cards have boring buff and deal damage mechanics. There is no interesting cards, made by Witcher lore. All cards are too balanced, too truncated to be interesting. There is no tension in game. And almost no sense. It is very badly gameplay designed. Not graphically. Graphics are mostly ok, except ragged borders and mud, where u throw ur golden cards. And depressing game atmosphere. Almost noone wants to return to this atmosphere every day. There is no fun.
That is why it is not popular: it has very much problems, that must be solved. I can add only one point to its pluses: good cards' arts and animations. All other things are very bad.
U can look at theme Card Ideas, for example, to watch how many interesting mechanics could exist. Or remember Beta Gwent mechanics.Would you be able to suggest other mechanics aside from buff and deal damage?
U can look at theme Card Ideas, for example, to watch how many interesting mechanics could exist. Or remember Beta Gwent mechanics.
No, it's not. There can be different deck, graveyard, hand and board manipulations. There can be opening, creating, copying, transmuting and many other card manipulations. We can also manipulate card's keywords. But we have just manipulations with card's health. It's quite primitive.I like good mechanics and archetypes but at their core they are all basically buff and deal damage.
No, it's not. There can be different deck, graveyard, hand and board manipulations. There can be opening, creating, copying and many other card manipulations. But we have just manipulations with card's health. It's so primitive. Health manipulations must be one of the last things in a card game, I think.
I meant card's revealing. Yes we have create and copy, but they are in a very small numbers and almost unplayable because of high cost, if u compare to buff/damage. Cards are cards - they must be more swift and unpredictable to be interesting. There must be more card's manipulating mechanics to make game interesting and popular because of it.Not sure what opening means, we have create, we have copying.