Mishikedman;n8848480 said:Just left to fix Dijkstra bath and Suwage I will work on optimising weathers env and csv files and update 5.1 is set So tomorrow night release
Is your mod ever be lasted?
Mishikedman;n8848480 said:Just left to fix Dijkstra bath and Suwage I will work on optimising weathers env and csv files and update 5.1 is set So tomorrow night release
JohnPearce;n8848540 said:Is your mod ever be lasted?
Mishikedman;n8848610 said:I will like to finish it in a day, but it is not that easy Sooo many bugs, problems, fixes, creative changes and soo on, so many things are improved, added and now this, i don't understand is this question, or complaint ?
Yeah, who knows. Toussaint seems to have some effects that don't even exist in Velen/Skellige. The question is, can they be ported? It's the same game, after all. For instance, the way that draw distance is rendered in Toussaint is completely different from the main game areas. Much superior. So, perhaps, if someone could look at Toussaint lighting code and effects, and if someone could find some new lines of code with effects that don't exist in Velen or Skellige, perhaps copying them to main game areas would have an effect.WalteriusMaximus;n8845420 said:Yeah I have also made a request in the past for using some of the improved lighting effects from Toussaint in the base game's lighting, but perhaps it is not as simple as copying values...don't know.
:smiling2:Mishikedman;n8869120 said:Ass dlc for some scenes for ver.6.1