enlighten me. How many quests are there that actually have multiple endings that actually differ from each other in outcome and not just in tone? A handful at best.
Bascially, the only differences I see in most quests is: you can either do the quest or refuse to do the quest or fail the quest. Failing or refusing the quest locks you out of the complete rest of the quest chain, which is not really a choice, it just makes the game shorter.
The endings are also mostly the same and are determined by some random decision on a rooftop. They don't even make sense if you look at them seperately. E.g., why do you have to leave NC in the Aldecaldo ending just beacuse you asked for their help? My V was absolutely against their way of life, repeated this time and time again and still left NC with them in the end without me having any input. The Aldecaldos owed V a favor they repaid by helping him get into Arasaka HQ. This should not automatically mean that V has to join them and become a tarmac rat. So much for choices. The other endings have similar issues. The endings disregard all the "choices"Imade during the game regarding V's personality and railroad you into an ending based on ONE decision that should only be about who you want to fight with, not how you want to spend the rest of your short life.
The "choices" are superficial.
Compared to what? Fallout New Vegas? Divinity Original Sin? Planescape? Pillars? Wasteland?
What are you comparing these things to?
What were you expecting from the people that made The Witcher?
I'd wager the large majority of side quests have different endings depending on your choices or what you've done prior to them (Jotaro and Woodman, River and The Farm, Royce/Brick and Totentanz, Fingers and Wakako/Judy, Judy and Maiko, Panam and Saul/Aldecaldos, Rogue and Johnny etc.) heck the large majority of assassination quests have different endings and approaches depending on your lifepath, some main missions as well (Arasaka ending and Corpo fits like a glove).
Honestly how many different endings does Mass Effect have, Dragon Age, Deus Ex, Vampire: The Masquerade - Bloodlines, Skyrim, Fallout etc. that are not just dialogue flavored or a brief epilogue that's mostly hits the same story beats?
What are we even talking about at this point, this game clearly isn't what you expected, but it also doesn't clearly invalidate what it does either.
I find the story amazing, I find the dialogue choices to allow me enough freedom to shape my V in quite a few ways that I find compelling without undermining what the story is trying to achieve and/or the emotional highs and lows of the plot.
Either way I think we can agree to disagree.