Hello,
I'm very glad the redkit is getting some love from the community and I'm looking forward to some great mods coming from here!
Since I'm new to the redkit myself and I just started tinkering with it, I have a question: I wanted to change the mesh of Triss so she will use blue eyes in game. Since the engine is similar to that of Witcher 3, I guessed that the relevant material is defined in a xml file, packed with the corresponding mesh in a w2mesh file. Using the asset browser, I found the w2mesh files of her face in the "charactes\main_npc" folder. The asset browser lets you edit the material directly, so I changed the diffusemap of the eye to the same one Ves uses. I did that for all the meshes with her face, including mimics and the tortured version. But when I put the edited w2mesh files in the CookedPC, there are no changes to Triss in game. What am I missing, or am I doing it wrong completely?