Correction:
900p, low, version 1.02, (only day 1 patch), 30fps stable, phsyx on CPU
i7 3630qm
675mx OCed (797 Mhz, 2200Mhz)
900p, low, version 1.02, (only day 1 patch), 30fps stable, phsyx on CPU
i7 3630qm
675mx OCed (797 Mhz, 2200Mhz)
Guys, I have seen there alot of optimistic stuff about GTX 860m card, and I'm glad that the game does not look ugly on low and is playable with this stuff, but is there anything about fps on 860m card in 1920x1080 resolution? My laptop is Asus G771J, everything there is very similar to very popular lenovo y50-70, but my laptop has 17,3 screen. I'm ready to play on low graphic settings, but not in lower resolution. Anyone tried this card (860m) in 1920x1080 resolution?
I have an i7 4700 MQ @ 2.4 GHz (3.4 GHz turbo), 16 GB RAM, 4 GB Radeon HD8970M, and a Samsung SSD 840 EVO 250 GB. With this set-up, The Witcher 3 runs poorly. At 1024x768 and everything at LOW, I get 8-12 FPS. With the user.setting file posted in this thread and resolution at 640x480, I get a range of 14-30 with averages around 18 or 19.
Just bough Asus G551JW to replace this rig.
Core i7-4720HQ, 2.6GHz
8GR RAM
GTX 960M, 4GB VRAM
Now same starting tower section gives around 30fps on medium graphics (high post-process) and 1080p resolution.
Pretty nice upgrade over my old rig.
But I'll change my preset with following, which also gives around 30fps:
Postprocess: default High preset (with SSOA)
Graphics: customized Ultra preset (with old big hitters turned off)
*disabled hairworks
*medium foliage view distance
*low shadows
Interestingly enough, if I use same settings as in my old rig, I can get around 50-60fps in starting area.
Any of you guys experiencing crashes?
Found this on Nvidia forums: "ManuelG said: We discovered a couple of issues in regards to Kepler GPUs and are working on driver updates. " (https://forums.geforce.com/default/...he-witcher-3-wild-hunt-/post/4537394/#4537394)
Hopefully this will help the 600M and 700M cards.
Funny thing about cores.
I did following test with my Core i7.
I set affinity to just 2 cores for witcher3.exe process (from my 8 total). There was no performance loss at all. Only if set to single core there would be performace drop and surprisingly, while noticeable it was not huge. It was around 20% at tops.
So definitely, mobile Core i5 (4 virtual cores) will handle Witcher 3, if they match Core i7 in single core speed.
.
Another test, using power options to down-clock CPU to 50%. With all 8 cores running at 1.3GHz, there was no performance drop at all. This is really weird, since on my old Core i5, such downclock would affect almost every other game.
50% CPU power with just 4 cores working on the game. Same thing, no performance effect.
50% CPU power with just 2 cores. -> Finally drop in performance.
So, for CPU to not be bottle-necked, Witcher 3 requires either 2 powerful cores, or 4 weaker cores.
This should be doable with any modern Core i3 mobile processor, or greater, with maybe exception of low powered variants that have very low clock values (and small number of cores also).
can anyone try this out?
Hairworks is not the only issue for the Kepler performance, considering everyone here with 600M/700M has it disabled anyway. It's understandable to have Maxwell perform better than Kepler for the tessellation imposed by enabling Hairworks, but those discrepancies between architectures shouldn't exist with the effect disabled.
that is gerally bad optimizations on nvidias part .
Yup . I really hope these drivers they are now working on will bring the 770M on par with a Maxwell 860M, or at least closer to it.