I'm on my second playthrough now and I really feel bad about quest levels. I found myself constantly checking the requirements and trying not to get overleveled. And I can say it has a bad effect on both immersion and exploration, because I'm kinda forced by those numbers to do certain things. And I'm not worrying about XP here, I'm worrying about quests getting too easy and thus less interesting. As much as I love this game, I'm starting to hate this feeling. I want to explore surrounding area, but I know I can't because of the numbers and this is super annoying.
CDPR, please, you need to do something about this feeling. It's frustrating and it spoils the exploration part of the game. I want to be able to go in any direction and immerse myself in this beautiful world, not worrying about levels and numbers. High-level enemies are OK, but low-level ones are not. I really want main quests to auto-level, so they are always difficult no matter how much time you spend exploring. And side quests and contracts can also have "soft" leveling when high level quests stay as they are and low level ones are matched to current player's level to provide a decent challenge.
why I can't just play being a Witcher God if I want to be level
It seems the motto of "listening to our fans" is just for propaganda purposes and CDPR stick to whatever they want no matter what. :no:thumbdown:
if not, then why nothing has changed after so many complains ?
I could bring up a couple of more examples but they're not related to this thread.
Because it would be STUPID.
Just for that. It would be really stupid change a good design in a bad one just because someone have complaints about it.
Because that's break every rules in an RPG, it would be unbalanced, and it would make you a Power Player.
In other words, it would be a shitty design.
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Because it would be STUPID.
Just for that. It would be really stupid change a good design in a bad one just because someone have complaints about it.
first of all it's not just someone. also note that this decision put players into shackles by forcing them to choose specific quests and this contradict their own vision of open world games.
in most RPGs, xp gain for completing quests and killing enemies are fixed; but xp requirement for level advancement increases gradually. this system has proved itself over the years. however for some mysterious reasons CDPR decided to do almost the opposite.
With this logic, any build that makes you a Power Player should be nerfed? What's the difference between being over leveled a lot with an average build or being slightly over leveled with the best build possible? Either way your walking through stuff without a challenge. Your "shitty design" theory is really opinion. I have played RPGs before most that post here were probably playing with anything besides a rattle and given an RPG is a Role Playing Game I find it odd that you would think you concept of "shitty" would be the beat all to end all of what's right. That kind of flys in the face of role playing doesn't it?
It has, and this conversation proved that you simply don't like the system and are trying to root out a reason for yourself.The level scaling. That has proved nothing besides the fact that it doesn't work.
An open world with no artificial boundary but with harsh punishment for exploring !open world games doesn't mean that you can choose what you want to do
It's not a theory. You have a final boss that, let's say is around level 35.
Now, the system doesn't allow you to be overlevelled for that boss at the end of the game.
But...if every quest gives you full XP reward, then at the end of the game, you will be absolutely a GOD. Because you would fight that 35 level boss when you are at 45 level or more.
And a dev can't even set that final boss to an higher level, because this would mean that, if you do only the main quest, you would arrive at that boss absolutely underlevelled.
It's simply a matter of balancement.
main quests are about 40% of TW3 and it's completely apparent that if someone had ignored the rest, he/she missed a lot; xp, equipment and potion upgrades included. so he/she should be under leveled. however even that has its own solution, you can always change the difficulty settings on the go.
don't go after this quest for now, because then you're gonna level up and end up with grayed out quests and I shall slap your face with 5 xp instead of 250. so any player has basically two choices. either play the game the way "quest journal"
Yeah, but if you play for the XP, you are doing wrong, man. If you play a pen&paper session, and the master see that you are playing only for the experience points, he kick you out of the game.
XP are a reward, but not the point of the quest.
Why its wrong can you explain ? as per I know this is RPG game & in RPG games XP is the most important thing & because of xp only we are leveling up & so that I can enjoy further things in game so why should I not play for xp ?
Why you are trying to force your thinking on us by saying "if you play for the XP, you are doing wrong, man." ??
I played Pen&Papers (videogame RPG are simply an expansion of those games) and even RPG on chat. I learn from there and people there teach me that XP are just a reward, but not the point of the quest. That you should play for the quest itself, and even if there aren't XP, nothing change. It's from the quest that you have enjoyment, not from the XP. Playing a quest because of the XP, is an MMO like approach to the game.
And there is even another, but not less important, implication. Playing a quest or refuse a quest for the XP is metagame. Because you are role-playing basing all on your knowledge, and not on Geralt's knowledge (or your character in general). Which translate the game in metagame, means that you are breaking the rules.
It's like...the "outside" in football.
I played Pen&Papers (videogame RPG are simply an expansion of those games) and even RPG on chat. I learn from there and people there teach me that XP are just a reward, but not the point of the quest. That you should play for the quest itself, and even if there aren't XP, nothing change. It's from the quest that you have enjoyment, not from the XP. Playing a quest because of the XP, is an MMO like approach to the game.
And there is even another, but not less important, implication. Playing a quest or refuse a quest for the XP is metagame. Because you are role-playing basing all on your knowledge, and not on Geralt's knowledge (or your character in general). Which translate the game in metagame, means that you are breaking the rules.
It's like...the "outside" in football.
This is your opinion. If you take all rewards away from quests I don't think most are doing them. Let's understand the first few are fine, but the 20th time you asked to do basically the same thing, and you get no rewards? No one is doing that. Hell a Witcher doesn't do anything for free! Why would I? Witchers don't get "exp" because they were trained from the get go, they don't need to get "whirl" they learned it in their training to be a Witcher that doesn't translate into a good game if you start with every skill so loot/exp is the carrot on the stick, without it I'm not doing contracts and side quests because they aren't that interesting. Some are ok, but most are typical go get this/kill this quests that you do in any RPG. So to say exp isn't the point is a bit false as I see it. If I'm not advancing in some way I don't understand why I'd play an RPG. Might as well play a FPS.
If doing quest in proper level going to give us proper xp then how this same thing going to unbalanced the game if they give that same xp on completion of those quest at any time ????
So Geralt takes a contract for XP? Or for coin?
In the first case, as I said, is metagame.
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1) You are not working hard in low levelled quest, so your point is out of place.
2) You can never do all the side quests in their proper level.