partci Handbuff decks run Wardancers too. There really is no reason not to. Handbuff has plenty of free bronze slots, so you might as well run Wardancers in those slots since they're so good.
It's arguable if Wardancers "became" a problem or if they always were. The latter position is easy to believe. The former is based on the idea that the game has changed. In the past, drypassing round 1 was ill-advised since the chances of getting tempoed out were much lower. Today with factions playing 12-strength or stronger bronzes nonstop (Half-elf Hunter, Battering Ram, Viper Witchers) it's very easy to be tempoed out with a deck like Eredin. That makes it more dangerous to play round 1, which makes Wardancer more of a problem when they block a round 1 pass. I think both positions are defensible, but I think that even in the past, Wardancers were always strong, ST just lacked competitive cards to go with it.
VladAtheris;n10869011 said:
If you remove Wardancer then ST is finished. That's the problem. They have no tempo besides Cleaver. And you can time the pass perfectly before they drop their massive points.
There are decks that can go down 2 cards in round 1, bleed them in round 2, go into round 3 with 1 card down and still win. The easiest that comes to mind is consume.
Another one is NR that runs Villentretenmerth because it counters that round 3 Ciri drop.
So, once again, if you take out wardancer you might as well throw ST out as well. That's the hole the devs dug themselves into.
They can't just nerf 1 card they pretty much have to rework the entire faction.
Disagree in many ways. ST has plenty of tempo plays - Half-elf Hunter is an unconditional 12-strength bronze, Aelirenn is pretty easy to trigger as well. Most ST decks don't run engines, i.e. they're tempo decks, i.e. they must be able to keep up in tempo or the can't compete.
ST vs. consume the ST player should not pass round 1. Losing up two cards is pretty dangerous against that deck, winning on equal is much safer.
I don't see what Villentretenmerth has to do with Wardancers. And I think you grossly overrate Wardancers. If other decks can compete without them, why can't ST? It's got enough cards to have its own unique strategies, so if ST becomes fatally weakened (which I doubt) numbers can always be adjusted to bring it back into contention.