Udalryk;n10883341 said:But for me, after seeing the advantages a 5 rows Gwent
er, where did you see that?
btw I like both "Range indicators" and "Shared Melee row" ideas (without knowing exactly what you mean, the way I imagine them).
Udalryk;n10883341 said:But for me, after seeing the advantages a 5 rows Gwent
Burza46;n10918472 said:We're currently working with 2 rows. Once we have everything ready we'll share it with the community.
Burza46;n10918472 said:We're currently working with 2 rows. Once we have everything ready we'll share it with the community.
Isnt it the wrong way of thinking? You compare two different aspecs. Why not 3 rows that matter? There were a lot of suggestions in the past for it. CDRed dont even say they choose this path because of balancing, they just wanted it for cosmetic reasons...Theodrik;n10919288 said:For now, my opinion is that 2 rows that actually matter something is much better then 3 that don't (comparing to the game state right now). So as I see it, it might be an improvement.
time_drainer;n10919621 said:Personally I don't think removing one row will be that catastrophic as a lot of people see it, though I would also prefer to keep all 3. (Although while I wasn't around in the pre-agile era, I also find cards having fixed/preferred rows a bad idea as I fail to see how limiting your ability to play around certain cards makes the game more deep or strategic.)
time_drainer;n10919621 said:Yet I find this development worrisome, because now they seem to spend significant efforts (card reworking, testing) on a change nobody in the community asked for.
I wholeheartedly support most goals that Homecoming have set (Focusing on skill and player agency, Fixing the coin mechanic, etc.) and was indifferent towards the rest. But I realized even right when the announcement came that it would take a lot of effort to achieve these goals in just 6 months and complete everything in proper quality seemed overly optimistic.
Seeing them spending their resources on things that have nothing to do with the goals I find important just doesn't make me more hopeful.
Thunderscape;n10919243 said:I apreciate the honesty.
But by the gods, what terrible news.
All my hype is gone.
Burza46;n10919675 said:We had similar groundbreaking changes come into the game, which were scary but overall made GWENT better.
Burza46;n10919675 said:To be quite frank, until you try it and see that it works it might scare off a bit. We had similar groundbreaking changes come into the game, which were scary but overall made GWENT better. Please bear in mind that gameplay wise the game will also change quite substantially and this will play into the two rows.
BornBoring;n10919696 said:Like making every unit agile, which lead to rows feeling so meaningless in the first place?
It's an odd statement considering you're doing a game rework, because you messed it up.
So, you want to introduce a major a change (bigger than all other changes so far), which basically nobody asked for, for reasons we still don't really know, without allowing players to test it, because when we can test Gwent HC, it'll be too late to go back? Why is the project even called homecoming if you're doing something completely different?
Burza46;n10919720 said:You'll be able to test the changes and we'll be updating you on what we're working on and what changes we're planning to introduce, this should provide more clarity as to what we are changing and most importantly why. Homecoming lets us implement things we wanted to introduce in the beginning it also entails the game going back to The Witcher aesthetics.
BornBoring;n10919696 said:Like making every unit agile, which lead to rows feeling so meaningless in the first place?
It's an odd statement considering you're doing a game rework, because you messed it up.
So, you want to introduce a major a change (bigger than all other changes so far), which basically nobody asked for, for reasons we still don't really know, without allowing players to test it, because when we can test Gwent HC, it'll be too late to go back? Why is the project even called homecoming if you're doing something completely different?
BornBoring;n10919738 said:Let me be more precise: If we test it and the majority of player still thinks that cutting a row was a bad idea, what would happen? Would there still be time to go back to three rows or would it be too late?
Name one. Normally you dont make gwent better you just choose the easiest way out of trouble. You startet with Gwent and will end it with something other.Burza46;n10919675 said:We had similar groundbreaking changes come into the game, which were scary but overall made GWENT better