In 2077, technology has become omnipresent. It’s used to automatize industry, bombard the masses with incessant advertising, replace human flesh and bone with circuitry and steel, and the list goes on. While cheap electronic devices and services are available to even some of the poorest members of society, most cannot afford to buy the newest toys or replace broken equipment. As a result, from a young age many learn to improvise and work with discarded scrap to make repairs, to build their own diversions, to craft their own weapons.
We're not planning to introduce any reputation indicators for factions. Your reputation will be measured by a general Street Cred - reflecting how you're seen by the street. You will be able to increase it through side missions and it will allow you to unlock access to additional content, such as new shops or new missions.
Lizzy Wizzy — Controversial frontwoman for the band Lizzy Wizzy and the Metadwarves, of which she is the only human member.
For many Night City residents, crushing poverty and homelessness are significant and likely inescapable problems. Despite this, most are still entranced by the glitz of showbiz and luxurious lifestyles of the privileged elite. Breakthroughs in neural technology paved the way for people to share recordings of their own personal memories and emotions via tech known as “braindance” (or BD). Some BD productions put actors in staged situations to create “false” memories, to give viewers the feeling that they’re living in an action film. Other BDs are simple recordings of a day in the life of the world’s biggest and brightest stars. The ability to “become” a celeb and experience a life of luxury gives many a chance to escape their own miserable reality. As a result, braindance addiction has become an ever-growing problem for the city’s poor. Also, as with all forms of entertainment media, illicit braindance recordings (XBDs) can be found easily in the seedy underbelly of Night City’s black market.
Samurai — A legendary rock band for whom music was a way to rebel and fight the system.
Hi! I'm a gamer with a rare form of Muscular Dystrophy that requires the use of an electric wheelchair.
Like most of you, I'm super excited to explore Night City and experience the stories that CDPR are crafting. My only concern is that, like most other games, people with disabilities will be absent from the world. Even in a futuristic setting that offers the option of "fixing" your body through mods and cybernetics, there would be many who couldn't afford it or would decide not to be modded. Even now in our modern society, there's a perception that people with disabilities are "broken". I'd love having a side-story that explores identity and self-worth for a person with a disability in a society that values perfecting your body.
Megabuildings are a prominent feature of the Night City skyline in 2077 and function like cities within a city. Each serves as a microcosm for Night City at large. They are self-contained architectural behemoths that offer housing, food, firearms, medicine, training — you name it, it’s there. But don’t mistake them for a futuristic realization of a utopian society. They share much of the same grit, grime, and danger you’d encounter out on the streets.
Night City is a shining example of consumerism run rampant. No matter where you look, you’re pitched a product, an aspiration. Whether you’re riding the metro, brushing your teeth, or pissing in an alleyway, the glitter, vibrant color, and allure of it all sucks you in. Advertisement saturation is a constant part of the sensory experience. Corporations are selling an unattainable dream and the masses are buying into it hook, line, and sinker.
In 2077, society is highly dependent on drones and robotics — from live-feed camera drones, to sparring bots and massive warehouse machinery. Huge, automated trash collectors and robotic street sweepers can be seen any day through your window (if you’re lucky enough to have one).
Whether top-of-the-line or pieced together from scrap, robotics serve a huge role in both the economic sector and everyday life. In fact, most public transportation services are handled by automated vehicles. These trains and buses are practically entities in their own right — able to communicate with each other and learn in order to improve efficiency.
No information on this yet, sorry. It's a cool idea though!
2. will any of the NPCs change their clothes?
Important npcs will likely have a "signature outfit", but when it makes sense in the story, they will change their clothes. So yes
3. will it be possible to complete the main storyline without killing anything?
We try to add a lot of variety and choice to how we make our quests in the story and there will be cases where it is possible to spare someone, but you won't be able to get through the whole game without killing anyone.
For now we cannot promise anything regarding the subject, but we will see what can be done!
As for the language availability - the list is not yet closed, so additional languages might be supported at launch.