So...let's see.
- Regarding the 2 rows, 2 bronzes, well, the obvious thing happened. Cards obsolete/scrapped, archetypes obsolete, less consistency, more rng.
- It's clearly obvious now ( as if it wasn't before ) that the only purpose of the 2 rows is a future mobile version of the game. As others have pointed out, the row related abilities would work equally well, if not better, with 3 rows.
Also, the whole extreme makeover: 2 rows, bad combination of 2-d and 3-d, silly looking 3-d leaders, is a sad and disappointing attempt to copycat other popular ccgs ( is this really CDPR we're talking about? The company that produced the Witcher series and set an example for
other companies to follow? )
I understand that it's a business and CDPR thought that a mobile version and all the silly glitz, lego leaders etc will attract more casual players, but at least have the courtesy to be upfront about it. Anyway...
- The hand limit and draw 3 cards in both round 2 and 3 is plain horrible. Play your bad cards in round 1, leave enough room in your hand for the 6 cards you're going to draw. Card advantage? What's this?
When to pass or dry pass? Another strategic move dead.
- I like the new mechanics, but when a ton of cards of all the factions have order, charge etc, the gameplay becomes too complex, in a tedious way. Also i think that charge and zeal would be more compelling and appropriate if the were faction specific. NR is the obvious candidate.
More specific thoughts/rants:
- As a ST player i'm appalled at what they did with it. The faction that has always been the scorchy, controly type. What does ST have now? A few ambush traps, not even a handful and one of which they stole from DB Trapper, ( they even changed the ambush units
) and crappy
boost,
boost,
boost.
Could they have butchered Ithlinne, maybe the most iconic ST card and one of the more unique cards in the game, more? 5 points, boost a unit by 4? ( or 4, boost by 5, i don't remember for sure ) Seriously? And it costs 12 provisions? I have a better idea: Ithlinne, 15 point spy, boost a random leprechaun who lives in an oak tree in Brokilon.
In all seriousness now, would it be
that hard to give her back her previous version? Make her spy, tweak her power accordingly and let her keep her unique ability.
What other good cards does ST have? Aglais? What does she do now? You can effing boost her a lot, what an amazing card! Schirru? Nah, too good. Let's give him an ability that
may work, after going through some hoops. Milva, while not the best card, is pretty entertaining and unique. Now, yes you guessed correctly, she boosts!
Overall i think ST has the more bland golds, but i'm biased, so i could be wrong.
I almost forgot the Farseer!
Reveal a random ( i'm not even going to comment on that ) card.... Reveal? Is this a joke? A bug? Wtf? ( Vanilla
Neutral Triss has a similar Reveal ability, why, jut why? Maybe CDPR should make Gwent: the NG card game ).
- Similarly to Farseer and Triss: Crow's eye, neutral, triggers deathwish ability. Faction identity for the win!
- They changed so many cards, but they left untouched all the disgusting NG cards that mess with your deck, look at your cards or steal them before you can play them ( i think they even added a couple more ) I can't, for the life of me, understand how they think those cards are appropriate for the game. That is not control, that's trolling.
Also, NG is the only faction that can counter your leader and your mulligans, and decoy a card, a gold no less. How fair and lovely...
- They totally killed consistency but SK is the only faction that can build a deck who can reliably find/play all their cards. Awesome!
- Am i the only one that finds the constant grunting, growling and mumbling of the leaders really irritating?
- The game is totally different, there are so many things to get used to and are confusing. Did they have to swap abilities between cards and change the names of several cards for no apparent reason?
SuperTL;DR. Impression...bad. I mean, i get why some people like it. Especially if you are an Arena fan, the game is super fun. Because that's what the decks are like now. Finely tuned Arena decks. But if you are more of a Constructed kind of person, who favors consistency and archetype synergies, well....too bad for you ( and me ).
Don't forget to put your witchers in your deck and welcome to Gwent: the
Witcher card game!
Note for the moderator: Let me preemptively tell you that the post is not intended as feedback ( since day 1 of the OB i cared enough to take the time and give feedback/report bugs several times. I'm not interested in doing that anymore ). It's just a first impression/rant post.