By now it's quite clear that CP77 will be a FPP version of TW3 but with different combat approaches. The rest will be almost 1:1 the same keeping the same pros (narrative, world building) and cons (progression system strictly bound to levels, looter elements, mediocre combat system and driving). Expecting something else will only lead to a huge disappointment, not only in terms of gameplay but also regarding non-linear main quest. Been there, done that.I have to say i had while ago to see the live gameplay in a show here in italy. Lucca Comix and Games and again i was not impressed. I don't see emergent gameplay elements or very in depth immersive sim elements. Seems we have a pattern between story decisions and some freedom in how to tackle situations with different outcomes but gameplay speaking it did not felt a RPG at all.
It felt like a Deus ex HR in oper world with unimmaginative FPS mechanics and some degree of interaction in the ambient. There was no new area shown only the uncut version of the Deep Dive video. And again from a title that has his core in a pen and paper game i felt the overall experience was a watered down version of cyberpunk that tries to look cool but in the end aside of that is just a collage of "features" of other FPS around.
Honestly when it comes to feeling of immersion. I felt way more immersed in the first mission of red dead redemption 2 than this videos i saw and the gameplay i saw.
The core problem is not just the visual of gameplay chosen but also the fact that CD projekt red seemed really confused at what a Playing a character means.
In fact while the game promotes Player Agency there is very little character agency.
To make you understand it was like comparing Fallout new vegas with Fallout4.
Fallout4 offers a lot of player freedom in doing what you want to do.
Fallout NV offer a lot of way to costumize your character taking in account who kind of person your character is what is good and bad about it. ((for example a character with high diplomacy skills could talk himself alway from many situation)).
Cyberpunk2077 lack this totally for what i have seen. And the so called RP mechanics are just watered down to Terminator/Solid snake hackerman/Crafting skills.
Despite what they say i still think Cyberpunk 2077 is not an rpg.
It is more like an action adventure with fps elements and a branching narrative.
CDPR has become too big to take any risks that goes beyond "bigger and louder".
CP77 is still my most anticipated game for 2020, but dying light 2 is the one which intrigues me most. At least their both polish.