Carantir into Koshchey, can't wait to get rekt by engine spawning enginesView attachment 11071415
Interesting combination of classifications.
Carantir into Koshchey, can't wait to get rekt by engine spawning enginesView attachment 11071415
Interesting combination of classifications.
Caranthir into a lot of possible stuff... = horror, lol x_xCarantir into Koshchey, can't wait to get rekt by engine spawning engines
That one might also be fun with Igor the Hook or Savolla's Frightener followed by Bekker's Twisted Mirror on on the 1 power Frightener copy.View attachment 11071415
Interesting combination of classifications.
To play, perhaps. To face, though. . .
The return of the Kiki Queen?Caranthir into a lot of possible stuff... = horror, lol x_x
Idarran+Savolla+TatterwingThe return of the Kiki Queen?
Eh...Koshchey is Adrenaline 4. I'm still not seeing thrive being worth the investment in such a short term. Seems like Beast or a deathwish unit is a much better target for IdarranCarantir into Koshchey, can't wait to get rekt by engine spawning engines
I don't know.. how many Heatwaves can we pack in our deck? This is just a ridiculous card, especially (or mainly) for MO. While other factions are limited to spawn bronzes or pointslam cards (which is ultimately just 1 point), MO can Spawn Engines, that too bloody powerful engines. You don't even need to Caranthir -> Some Gold Shit to make this card instantly worth it. You can play this and then play Larva, Nekkers. This would be another "If you don't remove this, you lose the round" card. And this would push Fruits MO to Tier 0 as every turn you can get two Fruits. Remove this with 6 damage, then what are you going to do with +4 per turn Beasts+Caranthir?View attachment 11071415
Interesting combination of classifications.
I don't like the card either but not just because of MO, it looks like it has potential to be abused across the board. I guess this is their answer to too much removal....add enough broken cards and you can't remove them all lolI don't know.. how many Heatwaves can we pack in our deck? This is just a ridiculous card, especially (or mainly) for MO. While other factions are limited to spawn bronzes or pointslam cards (which is ultimately just 1 point), MO can Spawn Engines, that too bloody powerful engines. You don't even need to Caranthir -> Some Gold Shit to make this card instantly worth it. You can play this and then play Larva, Nekkers. This would be another "If you don't remove this, you lose the round" card. And this would push Fruits MO to Tier 0 as every turn you can get two Fruits. Remove this with 6 damage, then what are you going to do with +4 per turn Beasts+Caranthir?
How many bloody card should I pack removal for (without which I will lose the round). All these new powerful cards are minimum 6 points making the 5 point removal cards useless. While other engines which are for less deadly come with 5 strength. This card should be 10P and/or 5 Strength.
This card with Carnathir -> Beast will be +4 per round instantly. And playing beast again will be +6 points per turn. On top of Larvas, Nekker, Kosheys.. Bloody Hell. Precision Strike and Mobilization will be very popular to counter all these broken engines.
It is high time Larva are made 6P, Caranthir made 10P. This bloody nonsense should stop. Without which, people cant get creative and will be forced to pack as many removal as possible (or play another top tier meta deck which is equally broken)
Fruits spawns a Token....I don't think it's applicable hereI don't know.. how many Heatwaves can we pack in our deck? This is just a ridiculous card, especially (or mainly) for MO. While other factions are limited to spawn bronzes or pointslam cards (which is ultimately just 1 point), MO can Spawn Engines, that too bloody powerful engines. You don't even need to Caranthir -> Some Gold Shit to make this card instantly worth it. You can play this and then play Larva, Nekkers. This would be another "If you don't remove this, you lose the round" card. And this would push Fruits MO to Tier 0 as every turn you can get two Fruits. Remove this with 6 damage, then what are you going to do with +4 per turn Beasts+Caranthir?
How many bloody card should I pack removal for (without which I will lose the round). All these new powerful cards are minimum 6 points making the 5 point removal cards useless. While other engines which are for less deadly come with 5 strength. This card should be 10P and/or 5 Strength.
This card with Carnathir -> Beast will be +4 per round instantly. And playing beast again will be +6 points per turn. On top of Larvas, Nekker, Kosheys.. Bloody Hell. Precision Strike and Mobilization will be very popular to counter all these broken engines.
It is high time Larva are made 6P, Caranthir made 10P. This bloody nonsense should stop. Without which, people cant get creative and will be forced to pack as many removal as possible (or play another top tier meta deck which is equally broken)
For which you shall receive a bronze medal.Called it!
Tokens are still units. "Idarran of Ulivo" could definitely be used to duplicate the Fruits of Ysgith leader ability in one round. I don't think it's anywhere near as strong as some of the other combinations that "Idarran of Ulivo" allows, but it's definitely possible.Fruits spawns a Token....I don't think it's applicable here
I do not see that being the case.[...]
And this would push Fruits MO to Tier 0 as every turn you can get two Fruits.
[...]
How often you fill both rows? Additional spawns Iddaran provides will provide such tempo in R1 that you can pass and get a nice card adventage.Synergies of Idarran are huge. I try to summarize a few.
- Congregate: 3 times an extra firesworn zealot which can for example be transformed with 1 coin to a 3 body 1 armour unit; some holds for all those firesworn creators
- Mobilization: Can be for instance an additional Redanian Archer
- Arachas Swarm: Up to 5 more drones; also +1 for all the drown spawner
- Deadeye Ambush: 3 more Elven Deadeye; can be enabler for Vernossiel Damage and all those cards that play with rows and the elf boost via Isengrim Faoiltiarna
- as already mentioned strong synergies with Fruits of Ysgith +1 Thrive as long as he is allied
- Rage of the Sea: For units getting value dependent on the amount of beast
- Masquerade Ball One additional thirsty dame engine
- Feign Death: One additional engine and one additional Elven deadeye token
- Passiflora: 2 additional engines
- Siege: One additional engine and one additional 3 damage dealer
- Haunt: 2 additional consumers and one additional deathwish
- Auberon King: +1 unit
- Eithné Young Queen: +1 symbiosis
- Roche: Merciless: +1 Blue Strip
- Water of Brokilon + 1 harmony
- Cerys an Craite: +1 Shieldmaiden (2x with Lippy)
- Ulrich: Into Fallen Knight and into Firesworn Scribe
- Igor the Hook: Into all engine cards
- Queen Adalia: Into all engine cards
- Ramon Tyrconnel: Into soldier engines
- Svalblod Totem (as already mentioned) + 6
- Azar Javed: One additional defender
- Caranthir Ar-Feiniel: Probably strongest synergies
- Adriano the Mink + 1 engine
- Daerlan Soldier swarm
- Endrega Larva and Nekker + 1 Thrive
- Kaedweni Revenant strategies
But there is one big risk: Your board is flooded with too many low-body units and you can not play any units anymore.