JackBaldy said:No, it's not related. I just had to find a creative way to interrupt attacks when dodging was capable of doing so, and then putting in a lot of checks and such to make sure that it didn't break anything else. I'm nearly finished with my testing, ran into a few road blocks but hopefully I've taken care of them all.
I feel that this method is devoid of the bugs that the AllowRun animation event code had and it's a lot more flexible when it comes to running out of your attacks.
Once I release the update, you will have to re-add the behavior files included in the mod. Just putting this out there in case anyone doesn't do so because the previous updates didn't include any changes to them.
Oh i see, thanks for the explanations, its really interesting.
I tried the mod a bit, and you totally solved the problem it seems, but now that i can do that, im wondering if you can do something about Geralt moving after a swing if i press the movement key while attacking.
The action of moving after the strike now, is kind of like "stored" even if you press it way before finishing the attack animation, and to combine different attacks with the direction keys, i usually need to anticipate by pressing A or D, but if i regret that decision, Geralt moves away.