Game Widow, I know what you mean, but there is an essential problem with moving those folders around...The player of the mod (somewhere in the world), who downloads my mod later, will not have those unbiffed stuff, or the extracted m1_module or the temp folder as example.So I must save this to my mod to keep it in and the player later will have it. But... and that is the problem, if it is saved to the module I can't reach it in that inventory list.When I move it around into another folder D'jinni don't recognizes this item when I play it. I even can't type it in by hand (in the inventory), because D'jinni don't recognizes it.I have tried out this things yesterday for 4-5 hours, I put items from m1-module in, made own templates for some items and then I thought about this...I uninstalled game and Djinni, deleted all unbiffed stuff and all witcher folders. Then I made a totally new install only the game and D'jinni, this time without unbiffing or extracting anything... and there was it, some items I used from m1_module weren't there and also some items I made myself were no longer there.And that is the problem, yes it runs when all the stuff is unbiffed, but it runs not when a player runs this mod and doesn't have this stuff unbiffed, you can't give this mod to the player and tell him before he can play he has to unbiff this or that or he has to extract the temp folder of m1_module or whatoever.