I haven't seen the self-patch-up version of Chtulhu, but the one in Metal Gear Solid 3 was, aside from looking for intelligent with having to apply certain treatment types to certain wound types on certain hit locations, was also an instant heal, which I think we all agree sucks.
The wounds should not heal. If you are crippled on a stomach wound, overdose on pain killers to get enough movement to get yer bleedin ass outta dere.
You want regeneration? Stay at home for a week...3.5 days if you got nano surgeons...3 days with medical treatment and absolute bed rest along with the nano surgeons....2.75 days if you had emergency surgery as well.....and make sure, even with nano surgeons to go to the doctors...that bullet there blew your smaller intestins, you need some antibiotics, mate....
And if you are in the middle of a mission when Trauma Team gets you out, automatic mission fail...unless you can heal and try again before the dead line....
The idea of having a set amount of health at the start of the mission works if there is a calender function and the time jumps as many days ahead as it would take to get fully healed. Lets you miss important dates like for excample some deadlines if you multi-contract your diary with missions or having to make it to the birthday of your romantic interest, but denies the option to having to choose if a mission is important enough to risk it while you still might split your stitches.
What I don't want to see is instant cut scene and victory when the last opponent falls, you reach the extraction point with hundreds of bogies behind you or the main target object is retrieved. Cut scenes are nice for cinematic atmosphere creation, but not rushing out of cover and over to the extraction point in disregard for your safety because the maths say, no matter how often you're hit, you will manage to get to that undefended copter that does not provide any cover fire whatsoever and don't even have the engines on before they can kill you. No ignoring your severely limited red-blurr vision in the knowledge, you don't need to be careful since you can take more than that bastard in front of you so why not some last man standing action, once he is down I get ported to mission debrief and am fully healed again anyways....
Stim packs should do nothing but suppress pain so that you can move again...not heal, only ignore wounds...or boost your physical, non-cyber attributes. And depending on what parts are cyber, stims have reduced effect...no point taking muscle accelerators if the only muscle that is not electro-reactive carbon-fiber based is the heart...
The wounds should not heal. If you are crippled on a stomach wound, overdose on pain killers to get enough movement to get yer bleedin ass outta dere.
You want regeneration? Stay at home for a week...3.5 days if you got nano surgeons...3 days with medical treatment and absolute bed rest along with the nano surgeons....2.75 days if you had emergency surgery as well.....and make sure, even with nano surgeons to go to the doctors...that bullet there blew your smaller intestins, you need some antibiotics, mate....
And if you are in the middle of a mission when Trauma Team gets you out, automatic mission fail...unless you can heal and try again before the dead line....
The idea of having a set amount of health at the start of the mission works if there is a calender function and the time jumps as many days ahead as it would take to get fully healed. Lets you miss important dates like for excample some deadlines if you multi-contract your diary with missions or having to make it to the birthday of your romantic interest, but denies the option to having to choose if a mission is important enough to risk it while you still might split your stitches.
What I don't want to see is instant cut scene and victory when the last opponent falls, you reach the extraction point with hundreds of bogies behind you or the main target object is retrieved. Cut scenes are nice for cinematic atmosphere creation, but not rushing out of cover and over to the extraction point in disregard for your safety because the maths say, no matter how often you're hit, you will manage to get to that undefended copter that does not provide any cover fire whatsoever and don't even have the engines on before they can kill you. No ignoring your severely limited red-blurr vision in the knowledge, you don't need to be careful since you can take more than that bastard in front of you so why not some last man standing action, once he is down I get ported to mission debrief and am fully healed again anyways....
Stim packs should do nothing but suppress pain so that you can move again...not heal, only ignore wounds...or boost your physical, non-cyber attributes. And depending on what parts are cyber, stims have reduced effect...no point taking muscle accelerators if the only muscle that is not electro-reactive carbon-fiber based is the heart...