Seriously, I am getting sick to death of playing against removal. Why bother playing an engine deck when every single player is netdecking the latest removal fad?
Not a single card played that isn't involved someway in attacking or removing cards from the opponents board. I mean not a SINGLE card. Lovely. Fun games. Worst thing is, you get ONE Defender. ONE. With no neutral DEFENDER cards to combat a removal heavy meta. So, they just Heatwave, Invocation, Ping + Leader Ability, Purify + Ignore...
If DEFENDER status is removed via purify put it on a 1 round cooldown, meaning they have 1 turn to interact with the defended units, or the defender itself. This would at least mean an investment of removal in getting rid of it. Rather than a one and done, 4 provision Teller making your mighty 7 point defender useless. Those 3 extra points will sure carry a round.
DEFENDER cards are honestly worthless at this point.
And every deck, even decks that are supposed to run ZERO removal, are suddenly running 6 removal cards...because there is just no better alternative. They are TOO strong.
Not a single card played that isn't involved someway in attacking or removing cards from the opponents board. I mean not a SINGLE card. Lovely. Fun games. Worst thing is, you get ONE Defender. ONE. With no neutral DEFENDER cards to combat a removal heavy meta. So, they just Heatwave, Invocation, Ping + Leader Ability, Purify + Ignore...
If DEFENDER status is removed via purify put it on a 1 round cooldown, meaning they have 1 turn to interact with the defended units, or the defender itself. This would at least mean an investment of removal in getting rid of it. Rather than a one and done, 4 provision Teller making your mighty 7 point defender useless. Those 3 extra points will sure carry a round.
DEFENDER cards are honestly worthless at this point.
And every deck, even decks that are supposed to run ZERO removal, are suddenly running 6 removal cards...because there is just no better alternative. They are TOO strong.
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