Well it made me kill Letho first time. I was like "no sparing this time" when it came to final fight.
Meaning you'd progress the story no matter how badly you fight? That is not at all more satisfying from an "overcoming the challenge" perspective.Nah. You beat him so he could spare your life in cutscene. It sucks. Right aproach would be if he puts your health low he wins and vanilla cuttsene plays. If you get him low cutscene when he just runs away plays. That would be way more satisfying and it would not change story at the same time.
Well, there was a chance to survive, flee (until they stop chasing you) and then take the other path.I'll give you a recent one. After the battle at Vergen, You and Iorveth (or Roche) approach the Order of the Rose soldiers, and though Iorveth hints that you can go around, the game states you can do this or investigate the camp. If you investigate the camp, a small conversation entails, and they attack you for being "the murder of kings". Well, you can fight to reduce their numbers, and move into their camp, but I noticed that the game started spawning more and more enemies around me, basically now keeping me indefinitely engaged against a never-ending flow of enemies until I inevitably fell. There was no chance for success, but the game made me think there was.
Although I understand you, OP, I like those, sorry, OP. Geralt is not invencible.
It would make sense to see this cutscene after Letho wins. I don´t want to remove obstacles but that cutscene for me personally sucked after you won. It made me more annoyed than satisfied.Meaning you'd progress the story no matter how badly you fight? That is not at all more satisfying from an "overcoming the challenge" perspective.
The pyromaniac alchemist video is strangely fun and satisfying to watch!
It's all about suspension of disbelieve. Do you really expect geralt to take on whole order of the flaming rose by himself? I guess not, sure he is monster slayer but he is also a human, he bleeds, gets tired and feel pain. It would be silly to assume that he can murder whole paramilitary organization by himself in one swipe.
Whole another issue is actually winning a fight in game but losing in the cutscene. That's what cdpr should avoid or at least improve upon. Game should recognize that the player won a fight, that doesn't mean that losing a fight always leads to reload. Imagine that first fight with letho and depending on if you win or lose, the story might progress differently, it would add another layer of reactiveness to the story.
The game should have not hinted that it was an option or act to take if there was no chance for success. It would be akin to a GPS telling you to take a left turn down a one way street when the directions towards your destination were to have taken the other direction.
i dont know if this was mentioned before but at the part where the walking up to the order was an option there was a ring that you get from Siegfried in TW1 that lets you pass i think.