In the interview with AngryJoe they confirmed, that every combat animation (including Geralt's) is MoCap'ed, and is possible to be executed by a human being.
All except unsheathing a longsword from your back.
In the interview with AngryJoe they confirmed, that every combat animation (including Geralt's) is MoCap'ed, and is possible to be executed by a human being.
you just need a Marfan Syndrome for thatAll except unsheathing a longsword from your back.
Something I would EXTREMELY like to see in the Witcher 3 is deep conversation, or normal talk where you click certain options in the dialogue.
In the books, there is alot of conversations between Geralt and his friends, enemies or random people. It can be casual talk or deep conversation, but it is very beautiful and very important. I believe it allows us to see the shades of grey and the personalities of the people around Geralt.
Such conversations should be implemented into the Witcher 3. Examples from other games are The Walking Dead, and Dragon Age: Origins.
And in such conversations:
1) The player should be able to interact in the conversation.
2) The conversations should affect Geralt's relationship with others.
In the Witcher 2 it rarely existed. I only remember the conversation with Triss before "the bath" (which did not have any effect) and Geralt's talk to Cedric before his death (The Player could not interact). There's also when Zoltan and Dandelion ask Geralt why he joined Saskia and can answer them both differently, it just wasn't right.
I just wish for thoughtful talks that affect the storyline, the relationships, and Geralt.
Imagine Ciri and Geralt having such a conversation by the campfire.
Imagine a conversation with Vesimir, Eskel, or Yennefer.
Imagine a talk with an enemy or an intelligent monster.
Imagine roaming the lands on horseback with Dandelion, talking about old times. (Damn I'd love that)
And much more...
Do you feel the same?? What do you think??
Hi All
I'm sure many of you are aware virtual reality is starting to become more prominent over the last few years. It would be great if The Wicher 3 allowed developers and modders to create VR experiences for people who want them.
I imagine that The Wicher 3 is designed for a third person view and would be best experienced that way, however for the few (until VR is more mainstream) it would be appreciated.
On the PC version, easy VR support would be possible if developers can switch the game into first person view, Stereoscopic 3D support (optional but is a better experience), and have the ability to control the players animations.
I agree, I think Geralt should also have a built-in night vision, so with just the press of a button the player can activate it, as to simulate Geralt adapting his eyes to the dark.
This way the player can still enjoy the atmosphere in the darkness, and then gain instant visibility just enabling night vision (there could be a nice lighting effect to simulate the switch progress).
We have not seen footage of witcher sense used at night, maybe it already does this. I still want to use a torch tho.
Thanks @Garret117 , I myself already said a few times on this forum how ridiculous meaningless are Geralt eyes on the games, I even said the cat potion it´s an atrocity to a witcher, witchers can see in the dark like cats, so automatically adjust the vision to dark areas, or by the option to control it, after all witchers can control their pupils, ít´s the best way to represent that, the effect you are taling about added to that, would be great.
Geralt flinched a little and swallowed hard. The initial shock of drinking the elixir had passed and the second stage was beginning to take effect, as indicated by a faint but unpleasant dizziness which accompanied the adaptation of his sight to darkness. The adaptation progressed quickly. The deep darkness of the night paled; everything around him started to take on shades of grey, shades which were at first hazy and unclear then increasingly contrasting, distinct and sharp. In the little street leading to the canal bank which, a moment ago, had been as dark as the inside of a tar barrel, Geralt could now make out the rats roaming through the gutters, and sniffing at puddles and gaps in the walls. His hearing, too, had been heightened by the witchers’ decoction.
I'm sure that the developers won't prevent modders from doing anything that they want, but if you look at the combat style in some of the gameplay videos, you may decide that this might not be a good choice for first-person view. He tends to spin around a lot. Maybe when Cyberpunk 2077 comes out?