I think dismemberment will be within the skill-tree. Meaning you will not be able to achieve it until you have unlocked the appropriate skill(s) first. I'm not 100% certain what other variables will be taking into consideration for the chance of dismembering an opponent,other than enemy armor,strong attacks and I'm guessing they have to be stunned to cut in half as seen in the demo.
*Edit* - A little clarification on my part: I did not mean to imply that I want or actually believe that we will need to wait say, 20+ hours (It could) before Geralt decapitates and dismembers monsters & enemies. There could be basic and lower % chance dismemberment early game with the addition and incentive of upgrades as you level up. I could definitely see something like that end up being the case. Hopefully we find out more about combat and the dismemberment system soon.
( BTW, I'm not saying any of this directly to you
@JackieEstacado Just talking in general.)
They did state that there would be a lot more active skills in TW3 compared to mainly passive effects in TW2. I think this will also be the case with additional combat moves like - Evasions,melee and attack animations.
I do not believe we will have access to every single new attack or dodge animation from the onset. Which is a good thing IMO. It gives something to look forward to once your further along in the game, a sense of accomplishment finally when you attain those skills you had your eyes set on for hours. This is a RPG game first and foremost
not a pure all-out action game. IMO, giving all or the majority of animations and skills near the beginning goes against what I'd like to believe the game is trying to accomplish.
Of course, I could be completely wrong and way off. If I am wrong, apologies in advance. However, a few interviews/previews that I've watched or read have lead me to believe this will be the case. I can understand where many would think this silly or a pain because Geralt is a master swordsman and veteran Witcher who should not need to wait BUT then again we have to remember it's for the sake of balanced gameplay and character progression.
:cheers: