Interesting, it took me a while to notice that the quests are in the same area. The griffins nest is right next to the harpies nest, and Geralt came down from the harpies, in the same path that he went up to hunt the griffin. Wonder if it was for demo purposes or it's in the final game.
I actually share this guy's concerns about the open world.
A lot of valid concerns raised there.
I don't.. CD Project RED wanted to show this particular quest, so just because this one journalist wanted to see something else (a monster), that doesn't mean that that's a problem with the game.. Witcher games are mostly about the story, characters and choices & consequences, so that's why they are showing this one quest with many dialogs and with many characters (and a little bit of combat).. this is the first time of them showing gameplay for public, so they are showing that Witcher 3 isn't a Elder Scrolls clone (with forgettable quests and characters and just telling"hey, you see how big our world is? you can go in an average combat or picking this flowers, just please don't care much for our story and dialogs" Bethesda trademark)... they definitely are planning to shown the freedom of Witcher 3, just not right now but in the near future
I believe it's the Fiend, actually, one of those boss-type monsters you need to prepare for before confronting.You can actually see the same or similar thing to what the RPS guy meant by stomping in the IGN GamesCom video, roughly from 8:29 to 8:36 there is a forest troll (swamp troll?) walking through the swamp. You can clearly hear it's footsteps and even other noises it makes. I wonder if it would simply attack or talk.
That's probably the reason, yeah. They can't really showcase choice and consequence on a bigger scale because they'd spoil it. It is there though, you can see the consequences of deciding to help the ladies of the woods.Rather than showing us how the world changes and evolves over time CDPR is focusing on the minute to minute game play improvements, which in truth is not what the focus should be considering what the strength's of Witcher games are. Then again, if they showed me results of decision making I would be pissed about spoilers and lack of focus on game play improvements. And I suspect I'm not the only one.
He does have a point though. And this comming from someone who has clocked well over 1000 hours in Skyrim so far (and another 1000+ in Oblivion and I don't know how many hundred in Morrowind). And I'm still playing it. Bethesda makes game worlds that are packed of stuff to loot, dungeons to delve into and quests to complete. This vast amount of content and modability is what attracts me to their games (I love exploring them and modding them), it isn't their writing which isn't exactly top notch, neither are their characters.There is no need to bash TES like that, it's in poor taste.