...I hope you're not serious
----------------------------------- End of line!So, I wouldn't be such a wanker about this if my post on BSN wasn't deleted, a post describing Bioware as being more apt to borrow from AAA games than indie titles.
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Personally I wouldn't call a black&white situation a dilemma, quite the opposite.
Not really, it's one of the core features of these games (DAI and TW3). As the Lead Designer of it you should be able to answer this. It's not like he's asking this super in-depth question about the lore of the game, he's asking stuff related to basic gameplay and story design.Weren't any of the actual writers there? That was a question more suited for the writers. He's the lead designer of the game. Big difference.
Am i the only one who thinks Varric looks like hes trying to morph into geralt?
Regardless wtf is going on?
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BioWare............
Well, in DA:I you are basically leading leaders so I imagine if Vivienne dies you will lose the support of mages.
And IF I lose the support of the mages, I want to be handicapped in some way, shape, or form, maybe because of the lack of mages in the final battle, you lose a lot f your army and companion, I WANT MEANINGFUL choices in Bioware's modern games.
They're still protecting their "creative license" over there, eh.So, I wouldn't be such a wanker about this if my post on BSN wasn't deleted, a post describing Bioware as being more apt to borrow from AAA games than indie titles.
*snip*
They squee about indie games, with Laidlaw swooning over one particular game from Christine Love. Look her up for fun results. I find it all rather disingenuous.
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He even says it himself, that there's one good choice and the rest are bad. A better example would be Bhelen and Harrowmont, where the "paragon" choice really does bite you in the ass.----------------------------------- End of line!
But yeah, the gray vs white&black question did kinda put him against the ropes and he didn't really answer it. Personally I wouldn't call a black&white situation a dilemma, quite the opposite.
Yes absolutely. ME2 did this really good with the suicide mission with the optional upgrade system and not only.
It was fun, but I want to push BioWare further. Add more variables. Because in ME2, while your decisions did have weight on the ending, you didn't have any reason to not do the loyalty missions or any reason to not upgrade the Normandy. Resources aren't a factor; a decision to gather them doesn't challenge the player as a decision that will open one door, but close another. In ME2 you had very few decisions that closed doors. In what few of them that triggered conflict, you always had a way out. Such as with the Miranda-Jack argument.Yes absolutely. ME2 did this really good with the suicide mission with the optional upgrade system and not only.
It was fun, but I want to push BioWare further. Add more variables. Because in ME2, while your decisions did have weight on the ending, you didn't have any reason to not do the loyalty missions or any reason not to upgrade the Normandy. Resources isn't a factor; a decision to gather resources doesn't challenge the player as a decision that will open one door, but close another. In ME2, you had very few decisions that closed doors, and always had a way out. Such as with the Miranda-Jack conflict.
I want them to be more devious this time around.