Demut said:
Oh? And could you give us an example for the latter? Because, you know, in the games I think you might have in mind you are actually not supposed to be anything. Or you’re supposed to be whatever you want. In any event, those are pretty much always not based on predefined characters who were fleshed out in more than half a dozen novels.
Not... sure what you are actually asking about, but let's try.
Take as an example a game like Ultima VII: you will hardly ever need (or even be encouraged to) to kill someone in urban areas, and yet there isn't a single NPC you aren't free to attack and eventually kill.
The game doesn't negate you that option, it simply penalizes you for doing it on several degrees.
The same thing happens in Fallout 1 and 2, or Gothic 1 and 2, or Risen, etc.
And let me stop you before you jump on your seat claiming "but in those games you are not a well defined character from the start!".
Yeah, you're not, but that's hardly relevant. They don't give you the option because you are supposed to do something and they even punish you for doing it.
These games simply give the option because they respect the player desire to interact with the world in a believable way, even if that means to do extremely wrong and -in extreme cases- screw your whole chances to succeed.
And keep in mind we aren't talking about the TES franchise, where you are encouraged to play as a characterless psychotic with virtually no downsides; those are games that in most cases offer plenty of consequences for your actions.