That's not what I wanted to hear but thanks for the answer.
I'm just.... I don't know. I think the idea is idiotic. Since when does the fact that you KNOW a potions ingredients enable you to just make the potion out of thin air?
I mean less ingredients? Sure.
Or being able to buy the ingredients? Why not.
But that way all you have to do is make the potion 1 time, then you can refill it infinitely until you upgrade it where you have to get the ingredients one time... and then refill it infinitely. And so on. After about 10 - 20 uses of the alchemy system you have a majority of the potions "unlocked" and do not need to collect herbs, or monster parts (monster loot) or anything whatsoever. You don't need your money/orens (unless you want a weapon or armor), monster hearts or claws or eyes are just sell-stuff to get you money after the first time you made that potion, you are still hoarding a lot of ingredients because you do not know which ingredients the "unknown" potions will need later (so you carry them around even longer) and once you "unlocked" all potions you will have them in your inventory forever and will be able to utilize them at any time, even during fights (I do not mind using potions during fights but if you can refill them with every meditation and can use every potion 3 times in a fight it becomes.... basically like a buff in an MMO, it'S something you can have all the time without any preparation whatsoever except meditating for 2 seconds.
............. i don't know what to say, points where brought up months ago and developers said they are "working on a solution". They said they recognized that not all people wanted it, they could have made it an option or think of something different.
I like the idea for example that you could use potions 3 times in a battle and if you have only used 2 of the 3 uses it would refill without needing ingredients or needing less ingredients, and that if you used all 3 uses you had to brew the potion again with ingredients.
I even liked the idea of the upgrade system where you could use the stronger version of a potion by taking an additional ingredient to it or using an alternate (more rare) ingredient. Is that still in? Will we at least have to collect ingredients EVERY TIME to make the more POWERFUL UPGRADED potions?
Because that would at least still be okay, being able to "auto-refill" the simple potions but having to collect ingredients every time we want the "upgraded" version of the potions..
EDIT: @ the alcohol thing: so basically you are using placebos, just drinking some alcohol to feel stronger lolz.
But in all seriousness, I like the return of alcohol bases, but still won't get why I can make a potion out of pure alcohol...
I already see myslef selling all the alcohol I have all the time and every time I want to make a potion running back to the town and buying alcohol. That is retarded (no offense). And if I only have 2 alcohol? Which potions does it make? Does it make like.... the first 2 in the alphabet? The potions I have chosen to be picked first (can I choose that)? Random?
I don't get it
EDIT2: The other question is: where ARE those ingredients then? Are there only a very small amount of ingredients in every area, are there ingredients that are only in a special area or only on one spot in the entire game, are there ingredients that are monster parts of monsters that you only meet once or twice in the entire game?
Because if that is the case it will be a chore to search for those and if it is NOT the case then all those ingredients being around everywhere will be completely unnecessary chunk that you can sell all the time once you have made your desired potion the first time.