I really hope they get to working on that more. That's insane
I really hope they get to working on that more. That's insane
uncompressed version
GTX 980 struggle to maintain 30FPS on this (high settings)
this gpu i 600$ alone
not true at all, a single 980 kept 60 fps with a few dips cause the game hasnt been fully optimized yet.... see this is what i hate.... people just spouting out lies
Polish press. Right click to translate.
http://pclab.pl/art61452-3.html
I7 4790/GTX 980 was not running locked 30 FPS, high (not Ultra) with garbage AA. No hairworks (big surprise here as it was so awesome and performed so well in Far Cry 4).
http://www.purepc.pl/rozrywka/komputer_do_wiedzmin_3_dziki_gon_jaki_powinien_byc
"Optimization is high on the priority list of CD Projekt Red, although I am convinced that the average PC (any Core i3 or Core i5 plus GTX 660 / HD 7870) is unlikely to allow for the inclusion of high or even medium-sized parts. I do not believe in miracles".
"PS: The published screenshots look a little better than what I have seen with my own eyes, but probably this is due to the ultra settings and a resolution of 4K "
Xbox One assets, Nvidia Hairworks can't even be shown and probably will never be implemented or will be too much of a performance hit like it was in Far Cry 4. We could have had higher textures, but nope. Need Nvidia crap implemented that doesn't even work.
Polish press. Right click to translate.
http://pclab.pl/art61452-3.html
I7 4790/GTX 980 was not running locked 30 FPS, high (not Ultra) with garbage AA. No hairworks (big surprise here as it was so awesome and performed so well in Far Cry 4).
http://www.purepc.pl/rozrywka/komputer_do_wiedzmin_3_dziki_gon_jaki_powinien_byc
"Optimization is high on the priority list of CD Projekt Red, although I am convinced that the average PC (any Core i3 or Core i5 plus GTX 660 / HD 7870) is unlikely to allow for the inclusion of high or even medium-sized parts. I do not believe in miracles".
"PS: The published screenshots look a little better than what I have seen with my own eyes, but probably this is due to the ultra settings and a resolution of 4K "
Xbox One assets, Nvidia Hairworks can't even be shown and probably will never be implemented or will be too much of a performance hit like it was in Far Cry 4. We could have had higher textures, but nope. Need Nvidia crap implemented that doesn't even work.
@facemeltingsolo
Hair works is in, they confirmed on stream. They also confirmed ubersampling is returning. I hope they optimize it more, I have a 770 and i5 4690k. I'd like to be able to run it at least a stable 30FPS if I have to.
You should read this preview, some more indepth talk about things http://forums.cdprojektred.com/thre...ressions-translation-very-insightful-materialIf this was a good port? A 770 blows away the GPU in the consoles and these assets are not 4 GB VRAM assets...
You should be playing at 60 FPS at console settings IF the port is good as long as you were not CPU bound. From all press accounts, they are not close yet. Hairworks? You can say no to that on a GTX 770...Hairworks (and CDPR said so themselves in the article I posted earlier where they said all platforms use the same assets) has a tremendous performance hit. Unless you are on a OC 970/780/780ti/980 I wouldn't even worry about that.
Ubersampling. They said in the future and not now. I found this comment laughable as 2 980's would be like 10x the GPU power as a "next gen" console". To be honest with the same assets and the same settings? This game should be playable at 8xSSAA or 8k, if the console is doing 1080p. Like I said. That is if it was a GOOD port. Good ports don't exist on Nvidia Games Works black box library and this game seems to be no exception.
I see nothing positive from statements by CDPR or the Polish press. I see a console first game, with rushed optimization being done on the PC, that is currently performing horribly. This appears very much to be a console first game.
They're linking two articlesNeogaf isn't the most reliable of sources.
Neogaf isn't the most reliable of sources.
If this was a good port? A 770 blows away the GPU in the consoles and these assets are not 4 GB VRAM assets...
You should be playing at 60 FPS at console settings IF the port is good as long as you were not CPU bound. From all press accounts, they are not close yet to a "good port". Hairworks? You can say no to that on a GTX 770...Hairworks (and CDPR said so themselves in the article I posted earlier where they said all platforms use the same assets) has a tremendous performance hit. Unless you are on a OC 970/780/780ti/980 I wouldn't even worry about that.
Ubersampling. They said in the future and not now. I found this comment laughable as 2 980's would be like 10x the GPU power as a "next gen" console". To be honest with the same assets and the same settings? This game should be playable at 8xSSAA or 8k, if the console is doing 1080p. Like I said. That is if it was a GOOD port. Good ports don't exist on Nvidia Games Works black box library and this game seems to be no exception.
I see nothing positive from statements by CDPR or the Polish press. I see a console first game, with rushed optimization being done on the PC, that is currently performing horribly. This appears very much to be a console first game.
Neogaf isn't the most reliable of sources.
I'm not sure what you mean by bait and switch, and I don't care much for you trying to ridicule by caps lock, bad spelling and juvenile internet slang, but either way - so what if the trailer is "still out there"? I'm not sure what the point of that statement is. Nor am I sure how am I to find out they're being the opposite of honest? Where are they being the opposite? How will I find that out? Do I know this now, or will I discover it once the game is released? If it's the latter, I don't know no more than you do. If it's the former, I'm not sure where their dishonesty is hidden, considering they're releasing updated footage.
AngusMacAskill, I wrote a relatively detailed explanation of how this is not false advertising, of how they have released updated material and thus them being honest by presenting us the game in its changed state, and your rebuttal is... not addressing any of it? Are you in this for a discussion, or just to jab? Because I don't see how this post of yours, which is addressing me but doesn't address my points, is constructive.
This is what I don't get here (among many things). Why does this discussion repeatedly downgrade to this vitriol?
I'm probably pissing against the wind here with this "let's all get together and sing Kumbaya" moment of mine, because when did that ever work on the internet, especially during an argument? But it's boggling my mind. I'm not against discussions or disagreements, but for the life of me I don't understand why some people are so hostile and spiteful about this matter, to the point where they continually either flamebait or disparage those who disagree with them, be it in a passive-aggressive manner or just open scorn.
I usually roll my eyes when I read comments like this my own right here, and tend to be very cynical about them, but I can't help it this time around.
People are allowed to choose whatever hobby they want and be as enthusiastic as they like about it, and specific aspects of it - like graphics. I myself dedicate most of my spare time to gaming, so I know how people can become emotional about it. But this is one of those threads where 'discussion' has reached such a disrespectful low and pointlessness that I'm suddenly slapped across the face and take a step back, after I realize how much energy I've been spending on something ultimately inconsequential and how petty I've become about it. I, and I'm going to guess that many others here, too, are in this for the fun, and not as some semi-religious crusade to reform the industry.
Because, ultimately, what is the end goal of this thread? What is its point, after 260 pages and going?
Is it to all feel victims together?
Is it to rally a mass boycott against the malicious CDPR?
Let's say that tomorrow morning, we all wake up and agree that the graphics have been downgraded. Atrociously downgraded, even.
Then what?
I'm not a crusader. I will buy the game, regardless of how evilly the developers are cackling in their secret headquarters, blowing their noses and wiping their asses with Benjamin Franklins. Even if there is a massive downgrade, and even if it is out of malevolent reasons, this will not affect my purchase.
I'm going to take a wild guess here, and say that the millions of people TW3 is targeting... don't really care. They don't follow the development as tightly as we do - we're the minority. The core 'fans'. Those who drink in every new article and analyze the shit out of every screenshot. I'm following TW3 heavily, for instance, and I don't really know what's going on with Bloodborne, MGS5, Arkham Knight, Order 1886. If they're downgraded, I'll go 'meh' - and buy them anyway (considering the impressions of people are positive overall). And this is coming from someone who spends a lot of free time following gaming news.
I don't think that most gamers worldwide follow gaming news as we do, let alone a specific game like we do.
My point with this drawl? Any concrete end goal of this thread, other than just discussing it, isn't likely to achieve anything. People will buy the game, because everything else is solid. Thing is, often during this thread, the downgrade is waved about as if this will determine the fate of the Wild Hunt. Or just serves for endless provocation, like some are falling into by constantly posting comparison photos for the umpteenth time, or just responding to people by mocking emoticons. We're way past the point, it seems, of trying to reach any insightful point - we're just trying to be right, for the sole purpose of being right.
I mean... let's try something. Hell, for the sake of it. This isn't a matter of principle for me, because, honestly, at the end of the day it's just a game in the grand scheme of things (for my life). So - @Mozalbete , fine, there's a downgrade. A despicable one.
You are right.
You were always right.
What happens now?
Is it May 19 already?
This post of mine has fattened into something short of a blog and just rambling, so I'll stop it here. Hopefully I'll have the discipline to overcome my morbid curiosity and my urge to follow every thread, and just stay away from this one as an exception. Because it's been far too long since it generated anything of worth, and it's mostly bringing out the worst in internet users. Hell, it even pushed me towards this self-conscious sappy Dear Diary entry.
I wouldn't be so sure about that. Some factual points :
- Console hardware, like it or not, has a few neat hardware tricks PC can't have. Really help with the performance.
- The current state of DirectX on PC is abysmal. Command lists can only be submitted by a single core, and that is the ideal case when you were able to build them in a multithreaded way. There is a huge performance pool waiting to be tapped into by DirectX12/Mantle.
Therefore I don't think the performance scalability factors you are claiming are very realistic if the game releases on DX11. Will a PC with a 2GB 770 be able to run TW3 as well as a PS4 on equal settings? Definitely not, mainly because of memory issues. Will 60fps be a reality on High? I absolutely think so. On Ultra? I highly doubt it outside of SLI setups. Talking about 8k or 8xSSAA with today's card's fillrate capacity is in my opinion ludicrous. These things don't work like that.
I agree about gameworks and asset fidelity as well as rendering tweaks specific to the PC platform, but at this point these are merely speculations. I made my point about all that earlier .