Lol i was watching the conan review earlier. Ice cream tastes liek cake!
Lol i was watching the conan review earlier. Seems like teen spirit!
This forum has reached a point where I can't tell if people are being serious anymore or just joking. :huh:
Just look at his post history. Not one post which isn't a complaint about the game. No idea why someone who obviously doesn't like the game keeps posting here. But to each his own I guess.
Just look at his post history. Not one post which isn't a complaint about the game. No idea why someone who obviously doesn't like the game keeps posting here. But to each his own I guess.
From a gameplay perspective being damaged while a finisher is playing is fucking annoying not to mention unfair as you have no way to counter it.
I too remember some RED saying you could turn them of so it should be fine.
From a gameplay perspective being damaged while a finisher is playing is fucking annoying not to mention unfair as you have no way to counter it.
I too remember some RED saying you could turn them of so it should be fine.
I don't like it when you can just dodge back IMMEDIATELY after doing heavy hitting. Seems unrealistic and will be spammed and become annoying like rolling in TW2.
Hope they do something in the final version. I mean, it's called heavy for a reason.
Yeah, I'm on the fence on this one.
Of course, I despise rolling. So...silly? Dangerous in combat? I don't know. It's wrong to my eyes!
But, having just finished my Dark playthrough, Nurgle, I love rolling! Best armour in the game, as it turns out.
I've never been sure -how-parrying is supposed to use up Vigor and throwing your 200 lb+ body along the ground doesn't? Or why a roll is better than a quick back step or side step?
From a gameplay perspective being damaged while a finisher is playing is fucking annoying not to mention unfair as you have no way to counter it.
I too remember some RED saying you could turn them of so it should be fine.
Like Batman's and SoM's ground finishers. :yes:And in an ideal world, finishers would actually have gameplay pros and cons, letting you kill an enemy faster maybe but making you defenseless.
that roll should consume vigor
If you piss off the guards and die...you actually don't die, you wake up where you have been knocked down, with guards which are now friendly like before. And this happens even if you leave the battle and come back later. I honestly dislike this "gameplay" choice. If I piss off the guard, I should be punish. There's no sense at all in this choice.
I've seen Drowners that, when you run away, they stop follow you and remain just...motionless, even if you came close to them for a meter. Enemies seems are stuck in a predefined combat field. And this is a bit of problem, because you can go out of the "battlefield", wait until enemies turn them back, and come back to hit them.